SAMMY      58pages

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SAMMY, THE MOUSE

 

 

by

 

 

glenn H. whittaker, jr.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

glenn H. whittaker, jr.

P.O. Box 188

Glen Carbon, IL  62934

618-692-9347

 

 

 

 

 

 

 

 

 

1.     EXT. WOODS BESIDE LARGE CORN FIELD – DUSK

 

Sitting and standing around the remains a small campfire in a clearing of woods ten feet from a corn field are a group of brown field mice.

 

Leading the discussion, the elder Whiskers, walks back and forth, kicking the fire to stir up the embers to emphasis his point of view.

 

WHISKERS

It doesn't exist. It's a myth, forget about it.

 

BENT EAR

You're wrong as usual. It's just too far, that's why no one ever returns.

 

WHISKERS

They don't return because they're dead. Eaten by a cat or a hawk or something worse.

(kicks an ember)

 

SHORTIE

(stands up)

I agree. We've lost too many already. Last year two of my cousins and my best friend, they made the journey but never came back. I say nobody goes anymore.

(sits down)

 

More than half the group of mice scattered around the campfire slap their tails against the ground.

 

Whiskers kicks at the fire and the bright embers fly skyward.

 

WHISKERS

Shortie's right. I remember a dozen friends that left, never to be heard of again. Makes me sad. Maybe we should make a rule no more journeys.

 

BENT EAR

What's next? A rule on where we sleep, on what we eat? You make too many rules. I say go go where you wanta go and do what you wanta do!

 

All the mice slap their tails against the ground and half make a shrill whistle.

 

BENT EAR

(gestures group to quiet)

Life here is tough, we all know that. You can't make a rule to stop anyone from trying to find a better place. We know the City exists. The Old One's stories are real.

 

WHISKERS

How do you know? She's dead a long time now.

 

BENT EAR

I remember listening to her stories when I was very new. Her old one's had left the City because the giant rats ate all the food. And there were so many cats. They wandered for months before settling here.

 

WHISKERS

I do remember her singing, "Cats, rats and baseball bats, on no." I remember had dreams of cats and rats, those horrible stories she told.

 

SHORTIE

(stands up)

Cats and rats! Why would anyone want to go to a place like that. I'm staying here.

(sits down)

 

BENT EAR

Indeed, cats and rats are bad. But the machine that eats the corn before the winter, that's bad too. Less and less to eat each year. And don't forget the hawk. This aign't no paradise.

 

The mice about the fire grumble and nod their heads in agreement.

 

WHISKERS

What you say is true. There is danger here. Making a rule to stay here would be wrong. So I agree. If anyone wants to leave for the City, they can. What say you all?

 

The campfire mice whistle and slap their tails on the ground in nodding agreement.

 

The mice quieted; Sammy stands up and kicks an ember.

 

SAMMY

I too am going to the city.

 

SHORTIE

(stands up)

Don't go. The cats and the rats. You'll be killed, eaten. Stay here, be safe.

 

SAMMY

I see it different. So many have left for the City over the generations, surely no matter how perilous the long trip may be, some have arrived there. And must, therefore, have become so famous and important they hadn't the time for a return trip home.

 

BENT EAR

Good for you young one. When are you leaving?

 

SAMMY

(fearful but proud)

Why, ah, ah tomorrow. I am going to the City and become rich and famous.

 

SHORTIE

Famous? Rich? What's that?

 

SAMMY

Ah, ah. Well, I'm sure, ah well. That's what happens to us in the City.

(kicks the embers)

 

All the campfire mice slap their tails and whistle. Then they get up and dance around the campfire.

 

2. EXT. CORNFIELD/WOODS - MORNING

 

Sammy stands in the stubbles of the cornfield and waves  good-bye to the crowd of mice at the woods' edge.

 

GROUP OF MICE

(singing and waving)

Cats, rats and baseball bats, oh no. Cats, rats and baseball bats, oh no!

 

He turns and weaves a path across the dirt and chopped up corn husks.

 

3.   EXT. CORNFIELD - AFTERNOON

 

During his trek Sammy sees the banana spiders weaving their entrancing nets, the beetle and the red-horned wasp in a death battle, the warring red and black ants.

 

Exhausted Sammy does not see the hawk circling above him.

 

The hawk looks down on the cornfield, seeing a plump brown mouse, dives to catch its meal. Talons open.

 

Sammy trips over dirt, loses his balance and falls into an abandoned mole home out of sight from the hungry hawk.

 

4.  INT. MOLE'S HOLE - CORNFIELD

 

Sammy bumps his head and falls asleep.

 

Sammy awakes in darkness and on the damp ground.

 

SAMMY

Boy, this is one of the darkest nights I can ever remember.

 

Sore, slowly gets up. His legs shake, he whimpers from their pain, yet moves forward one step at a time.

    

SAMMY

Well, it was such a long walk and I haven't eaten since… No matter. I'm hungry and there is food here, I can smell it. I'll feel much better then.

 

And with the next step he bumps into the wall marking the end of the mole's home.

 

This mole's home, like most, is long and narrow. He backs off two steps, turns and goes back down the long corridor. His search takes him past the darken entrance into which he had fallen.

 

Then much to his surprise, he bumps into the end wall.  Hurt and confused he cries, then falls asleep.

 

Sammy awakes in the morning and a few sight-restoring sun rays flow into the tunnel's entrance, spreading dimly throughout the mole's home. The terror of his tunnel search and sunlight's promise of freedom, jets Sammy to the ground above.

 

5.  EXT. MOLE'S HOLE - CORNFIELD

 

His nose guides him toward a half ear of corn

    

SAMMY

(looks at sky)

I'm out. I'm safe. And I'm very hungry.

 

He flares his nostrils: sniff, sniff. With a burst of energy, he is over a mound of corncobs, scraping his breakfast clean of winter's dirt.

 

He eats ferociously and beyond fulfillment as the starved do. He is bloated; too ballooned to walk. His stomach hangs to the ground. Only his front feet touch the dirt, his back feet dangle in the air. He laughs at himself.

 

SAMMY

(giggles)

What a sight I must be.

 

And quite a sight he is, especially to the hungry hawk circling not so high over his head.  And down swoops the hawk. The air rushing by his smoothed feathers; his talons pulled under to hasten his guided missile dive.

 

When just above Sammy, the hawk's claws drop out and open as he spreads his wings to cushion his pounce.

 

Meanwhile, Sammy rocks backward on his stomach and leaps toward a half empty corncob. He grabs the end of it with his front feet. As the ear comes loose, Sammy rolls over on his back and the corncob ends up on top of him. At that very moment the hawk's claws hit and clasp the corncob, not Sammy.

 

The hawk is high above the field before he notices his breakfast is last year's corn and not a plump mouse. The hawk is mad, drops the corn and immediately rolls over into an attack dive.

 

Sammy sees the hawk fly away with the corn. Panicked, he tries to run. But two feet are dangling as his belly is aground.

 

Sammy digs a little hole. But one much too little to get into. His eyes open wide with inspiration. With a twist and a kick he rolls up over the mound and down its side, right to the mole home entrance.

 

As he falls down the dark hole, the hawk's claws tear through the ground and stop thunderously close above him.

 

Sammy shrieks and rolls away. He looks back toward the opening as the claws fly angrily skyward. He lays down in the back of the hole and falls asleep.

 

6.  EXT. MOLE'S HOLE - CORNFIELD - DARKNESS

 

Sammy slowly climbs out of the mole's hole. He sees a distant light in a church window and walks toward it.

 

7. EXT. COUNTRY CHURCH - DAWN

 

The night crickets sing out their mating songs as Sammy nears the church.

 

Sammy's eyes are focused on the grayish outline of the church; the first human building he's ever seen.

 

Suddenly he stops. There are no more cornrows in front of him. He is facing a human's yard.

 

SAMMY

What's this? Green like corn leaves, but oh so little and so close together.

 

He bounce-walks-runs over it like on a trampoline.

 

He is now beside the church looking into a very small opening in a crawl-way door.

 

SAMMY

Looks like a good hiding place till dark.

 

The church cats meandors around the corner. Surprised to see a mouse, it shrieks.

 

CAT

Eeerrrrreeeeee Mousee!

 

Sammy bolts into the small crack in the crawl-way door.

 

The cat's claws strike at the door again and again and it howls with frustration.

 

Sammy's frightened eyes are all the cat can see as Sammy continues to back away from the cat in the crack.

 

8. EXT. CHURCH PARKING LOT - DAWN

    

A small pickup truck pulling a lawn mower trailer parks in the lot.  The young man gets out.  He hears the screeching cat and looks around holding his hands over his ears. 

 

LAWNBOY

(shaking head)

Too much to drink last night. Damn noisy cat.

 

The lawnboy hurries to the back of the church. He sees the cat at crawl-way door.

 

LAWNBOY

You damn noisy cat, shut up!

I said shut up! I don't have to hear no cat and I aign't going to hear no damn cat!

 

The cat continues hissing loudly.

 

LAWNBOY

Stupid old cat! I'll give you a reason to holler, up on the roof you go.

    

The lawnboy is now standing beside the cat. He looks at the torn up crawl-way door.

 

LAWNBOY

I just painted that! You crazy damn old cat.

 

He lashes a steel-toed boot into the temple of cat.

 

The cat flies, lands on the ground immobile and dead.

 

 

 

9. EXT. CHURCH CEMETARY - MORNING

 

The lawnboy is throwing the last spadeful of dirt atop a small grave.

 

LAWNBOY

Time for a new cat, that one was too old to catch mice anyway.

 

The lawnboy walks over to a large shed, goes inside and drives a riding lawn mower out.  He proceeds to mow the lawn.

 

Sammy is looking through the crack, watching the lawnboy on the mower.

 

SAMMY

Another noisy human machine. I need a nap.

 

Sammy backs away from the crack and lays down to sleep.

 

10. INT. CHURCH CRAWL-WAY - MORNING

 

Sammy is awaken by a loud sound of rumbling above him. Dust falls from above and lands on him.  Frightened he scampers to the crawl-way door crack.  He peeks out.

 

Seeing no cat or lawnmower, Sammy goes onto the lawn. Staying close to the wall, he goes to the corner and looks around it.

 

11. EXT. CHURCH PARKING LOT - MORNING

 

Dozens of human women in their best Sunday dresses and men in their suits and tens of bright, shoe-shined children standing impatiently, but reverently aside their parents in front of the church. Chatting amoung themselves and waving goodbyes to friends, they get in their cars.  One by one the cars drive onto the hard road and disappear in the distance.

 

The minister, black suit and white collar, shakes hands with the last members; they too drive off.  The minister walks back up the steps and enters the church.

 

Sammy slowly ambles to the front of the church. At the bottom of the steps he stops and looks up at the church doors. He looks at the empty parking lot, its gravel dust settles.

 

The minister exits the church doors and hurries down the steps.

 

Sammy hears his heavy footsteps and looks up at his face. Sammy is frozen in place as the giant feet pass over his head.

 

The minister gets in his car and drives off just as the lawnboy arrives.

 

SAMMY

Those were humans. They're so big. They have so many noisy machines. Where did they go? The City? I'm not so sure I want to go there now.

 

Sammy looks back at the cornfield. He looks up at the church. Then at the parking lot and the road. He then sees the beanfield across the road.

 

SAMMY

Beans! Oh good I'm hungry.

 

Sammy scampers across the parking lot toward the bean field

 

Just then the lawnboy drives into the parking lot. Sammy sees it and stops.  The truck goes right over Sammy and stops. The lawnboy gets out holding a cardboard box.

 

LAWNBOY

That was a mouse.

(looks under truck)

It is a mouse. Okay you cat kittens, do your job.

 

The lawnboy opens the cardboard box. He puts the open end  close to the gravel, then thrusts the kittens out of the box to under the truck.

 

The kittens roll out of the box and tumble all around Sammy.

 

SAMMY

Ahhh! Cats!

 

Sammy runs between the dizzy kittens and climbs up the lawnboy's leg.

 

Surprised and frightened the lawnboy screams and jumps up kicking his leg.

 

Sammy is thrown off the boy's leg and lands in a rolling slide in the grass of the road's shoulder.

 

The lawnboy quickly reaches under the truck and grabs two of the kittens. He turns and underhandedly throws them toward Sammy.

 

LAWNBOY

(screams)

Mouse, mouse! Get that mouse!

 

The two kittens roll on the grass right past Sammy.

 

12. EXT. COUNTRY ROAD - MORNING

 

As the kittens wobbly get to their feet, Sammy runs down the ditch, across the gravel shoulder, and onto the hard road. The kittens see him and give chase.

 

The kittens are about to catch Sammy when he crosses the yellow dividing line and the roar of a car engine passes over his head.    The left front tire squashes one kitten and the left back tire squashes the second kitten.

 

Sammy runs into the bean field.

 

13. EXT. BEAN FIELD - MORNING

 

Sammy does not stop running until he clears the beanfield. He stops at the edge before the woods.  He catches his breath. 

 

He rubs his stomach, then turns around. Sammy climbs up a slender bean plant.  As he reaches for the bean pod his weight tips the plant to the ground.

 

His back feet on the ground, his front feet pop the plump bean pod open, loosening the beans to the ground.  Sammy quickly eats them.

 

Just then a small airplane flies low over the church and drops down to skim just 10 feet above the bean field.   It showers a fine mist of bug spray over the field.

 

Sammy falls to the ground as the engine roars by. The spray covers Sammy and he swoons dizzy. He staggers to the woods, rolls down a sloop, then stops passed out.

 

15. INT. WOODS - DAWN

 

Sammy awakes to see sunshine streaking through oak and maple leaves brightening the beauty of the wild flowers dotting the wide stream's moss covered banks.

 

The floor of the wood isn't cluttered with weeds and the trees are spaced apart enough for Sammy to see the tops of cornstalks in the next field. He smiles rubbing his stomach.

 

A wide tree branch is lodged across the stream. Sammy hastens upon it, eyeing the distant cornstalks. But patches of bark have been soaked off, very treacherous.

 

From behind a tree on the other side of the stream a weasel is watching Sammy.

 

As Sammy begins his trot over the slippery limb, the weasel charges down from the other side.

 

Sammy's hunger overrides his caution and he slips headfirst into the water.

 

The weasel jumps just as Sammy falls into the water. Missing Sammy, the weasel splashes into the water beyond him.

 

The wave bounces Sammy back onto the limb. He then scampers to the bank and up into a hollow tree trunk.

 

The weasel scampers out of the water, onto the bank and chases after Sammy up the tree.

 

16. INT. HOLLOW TREE

 

Inside the dim hollow tree hole Sammy runs higher and higher as the squealing weasel closes in.

 

Sammy sees an opening of bright light and darts into it, landing on the back of a sleeping owl.

 

17. EXT. HOLLOW TREE

 

The owl feels the small claws around his neck and  panics, leaping out into the air with his wings in full flight.

 

The weasel hurries to get his mouse but finds himself at full run in the empty chamber. He slides forward, out the opening into vacant air.

 

18. EXT. SKY

 

Up into the air flies a very frightened owl with Sammy clinging desperately to his back. High above the ground, the owl regains his composure and tries to shake off his passenger.

 

Sammy sees the ground far below him and claw-climbs up the owl's thick neck and wraps his front feet around the owl's head, covering its eyes.

 

Now the owl can't see, so it flies even more erratically. Up, up, then twist-spiral to the earth, then wings out full to break and then left, wings under for a death spiral. Then wings out full to break and right wing under for a reverse death spiral.

 

But Sammy still holds on.

 

Then the owl hit a circling hawk. The very hawk who had nearly gotten Sammy before.

 

Thud; feathers and mouse plummet toward earth.

 

19. EXT. COW PASTURE

 

Ba-thud onto the earth; the hawk on the bottom of the pile lay dead. The owl on top of the hawk lay unconscious. And Sammy lay dazed on top of the owl.

 

Sammy's head clears, his breath returns, and he runs like summer's thunder from the pile of feathers.

 

He runs around piles of cow manure. Then he runs inbetween the cows' legs.

 

Two farm cats sitting on the pasture fence, see Sammy and quickly give chase. They too run between the cows' legs.

 

Sammy sees the cats closing in on him and he panics and climbs up a cow's leg onto its back.

 

Seeing a mouse on its back the cow bellows and begins to run.  All the cows begin a stampede, running toward the barn.

 

The two cats follow close behind the stampede.

 

20. INT. BARN

 

Two farmhands are just beginning to pull a tarpaulin over a truckload of corn. They hear the cows, then see the stampede, and quickly run to the front of the truck.

 

The truck blocks the cows path so they quick stop.

 

Sammy jumps from the cow's back onto the side of the barn and climbs upwards.

 

After the cows settle down, the farmhands herd them back out to the pasture.

 

When all the cows are out of the barn the cats enter. They quickly spy Sammy. One cat follows after Sammy; the other goes up the other side of the barn wall.

 

Sammy swallows in fear then climbs onto a crossbeam.

 

The first cat carefully follows Sammy onto the crossbeam while the second cat comes for Sammy from the far end.

 

When both cats are only inches from Sammy, he faints and falls down onto the loose corn in the truck bed.

 

The two farmhands have returned to the truck and pull the tarpaulin over the top of the corn just as Sammy lands.  They secure the tarpaulin, then get in the truck and drive off.

 

21. EXT. RAILROAD SILO

 

The truck pulls over a conveyor belt and dumps out all the corn and Sammy for a conveyor ride to the top of the silo.

 

22. INT. RAILROAD SILO

 

Sammy lands on the top of the huge pile of loose corn in the silo.  Looks around, smiles and begins to eat.

 

After consuming a few kernels another truck load of corn tumbles down into the silo.

 

Soon Sammy is covered by the loose corn.  He digs quickly to keep his head above the corn.  The falling corn stops and Sammy ends up at the top of the pile.

 

He barely catches his breath when another load of corn begins to tumble about him.  Again he must dig and dig to keep from being buried. Finally the corn stops.

 

Suddenly the mound of corn begins to drop from under Sammy. Lower and lower he slides. He plummets downward in a whirlpool of loose corn. Down and around and around he spins. There isn't any air! He is suffocating, he is dizzy, he is afraid.

 

23. INT. RAILROAD BOXCAR

 

Sammy's spiraling ends in a roll to a dark corner of the boxcar. He stopped, but the corn coming in didn't. He is once again being buried alive.

 

Clawing, scrabbling and scratching, his little legs ramble upward against the spillway of kernels.

 

Sammy finally sides over to his left where the force of the falling corn is less, giving him chance to over-view his new surroundings: four walls and a growing pile of corn. Then he notices the sunlight encircling the waterfall of corn.

 

Quickly he climbs closer to the top of the growing pile toward the sunlight aside the gush of corn.

 

Then the falling corn stops. When the square of sunlight clears of dust, Sammy can see the sky and a few clouds. He rejoices aloud and scampers up the wall toward his freedom.

 

24. EXT. RAILROAD BOXCAR - TOPSIDE

 

The sunlight disappears with a loud clash that knocks Sammy down to the corn mound, for the switchman has slammed the car's roof door closed. Within the darkness, Sammy cries himself to sleep.

 

25. EXT. FOOD FACTORY - TRAIN SIDING

 

Sammy and the boxcar of corn tumble down onto a very large, fast moving conveyor belt. The corn cushions Sammy's drop from the boxcar onto the conveyor belt. It moves smoothly and very swiftly.

 

26. INT. FOOD FACTORY - CONVEYOR BELT

 

Up, up, Sammy and corn travel till it reached the ceiling, turns right and proceeds into an enclosed tunnel heading for a steam rinse.

 

The closer the corn and Sammy got to the steam rinse, the hotter the air. When he finally couldn't bear the temperature any longer, he squeals, turns around and begins to run against the flow of corn.

 

27. INT. FOOD FACTORY - OUTSIDE ENCLOSED CONVEYOR BELT

 

At the precise moment Sammy screams; a workman is walking along the catwalk beside the conveyor. The workman hears the squeal and opens the inspection hatch.

 

Sammy darts through the door and onto his chest causing the man to be startled and to lose his balance and slip and fall, bumping his head on the railing.

 

Sammy climbs into the open pocket of the workman's jacket and is knocked unconscious.

 

A second workman closes the inspection hatch, then helps the fallen workman who is very dizzy. 

 

28. INT. FOOD FACTORY NURSE'S OFFICE

 

A nurse in white puts a gauze bandage around the fallen workman's head.  She gives him a small bottle of pills and points to the door. 

 

29. INT. WORKMAN'S APARTMENT 

    

The workman takes his jacket off, throws it on the couch.  He goes into his bedroom and closes the door.

 

Sammy climbs out of the workman's jacket pocket, cautiously looks around; astounded by this new place and all the human objects.

 

SAMMY

Where's all the corn? What happened? Where am I? That hot dark tunnel, I remember now; I jumped into the light. But then, then, oh that's all I remember.

 

With his full gaze he sees everything in the apartment at once; the strange and large array of colors. Then his perceptions note the different depths of the furniture. Finally his gaze is attracted to the radio tower lights in the picture window across the room.

 

Sammy quick scampers down the jacket, across the floor, up the curtains and onto the window ledge.

 

And once he is upon the ledge he doesn't have the chance to look at the radio tower lights for his sight is filled with hundreds of dancing automobile headlights

 

Car lights, street lights, apartment lights, flashing yellow lights, neon lights; there were more lights here than all the summer nights.

 

SAMMY

This must be the City. What a wonderful place. I must find my rich cousins.

    

Sammy takes two steps forward, bump, right into the glass window. He falls flat onto his belly. His nose throbs in pain and the star-struck changes to confusion. He eases himself up and cautiously touches the glass window with his nose. He scratches it with his toenails.

 

SAMMY

I'm so close to the City. What is this?

 

He squeals madly. He scratches the glass, again and again. Finally he calms down.

 

SAMMY

There must be a crack somewhere, a path into the City.

 

He climbs back down the curtains to the floor. He walks along the baseboards, finally arrives at the closed apartment door. He sniffs the fresher outside air from its floor crack, but it is much too small for him to escape through.

 

He continues searching; sniffing his way into the kitchen. He smells the food scraps on the counter top.  But he can not climb up the shinny metal cabinets.

 

Frustrated, he runs back to the apartment door crack and tries to squeeze under it. Unable, he runs back into the kitchen and tries to climb the metal cabinets to get the food. Unable, he runs back to the apartment door crack and scratches the door. Unable to escape, he runs back to the curtains and climbs up to the window ledge.

 

He stares down at all the lights.  He runs back down the curtains.  Runs around in circles until he trips, rolls under the couch and falls asleep.

 

30. INT. WORKMAN'S APARTMENT - BEDROOM - DAWN

 

The alarm clock rings loudly.

 

The workman, still in work clothes, sits up. Looks at the clock. Looks at himself in a dresser mirror. Takes off the head bandage, then goes to the door.

 

31. INT. WORKMAN'S APARTMENT - KITCHEN

 

The workman splashes water from the sink onto his face, dries his face with a towel.

 

WORKMAN

I don't feel like fixing breakfast. I'll just stop at the diner, say hi to Helen.

 

Sammy peeks a look from under the couch.  He sees the brown workboots and the blue workpants of the workman walking toward him and then past him. 

 

The workman is at the apartment door. He opens it.

 

Sammy sees the door crack open, exposing the wide hallway.

         

SAMMY

That's the path to the City.

 

Sammy runs toward the open apartment door.  Only a foot from the open door the workman closes the door behind him. Sammy slides to stop against the hard door.

 

Suddenly the door knob is turning; Sammy hears it and scampers to the wall. 

 

The workman returns inside to retrieve his jacket. As the workman goes out the open apartment door, Sammy quickly follows his brown boots.

 

32. WORKMAN'S APARTMENT ELEVATOR

 

Sammy stays inbetween the brown boots; following them into the elevator. When the workman does his turn around to face the elevator doors; Sammy freezes in place avoiding being stepped on.

 

The elevator abruptly slides downward then stops as suddenly. Sammy's stomach flip flops and his head spins dizzy.

 

The brown boots leave the elevator at a quick pace and Sammy wobbles from side to side if effort to keep.

 

33.          EXT. WORKMAN'S APARTMENT BUILDING DOORWAY

 

The workman goes through the building entrance doors letting the door close automatically; just slow enough for Sammy to squeeze through before shutting tight.

 

34.          EXT. WORKMAN'S APARTMENT BUILDING SIDEWALK

 

Sammy follows inbetween the brown boots a few steps. Then Sammy sees the streaks of passing car lights and stops, frozen in stare.

 

SAMMY

I'm in the City. I made it.

 

So many flashing, moving colorful lights and thunderous automotive sounds confuse and daze Sammy. He continues to stand still while dozens of two legged humans are stepping past him, over him, around him and more are marching toward him.

 

SLICK CITY (O.S.)

Hey you. You dumbhead, get yourself over here. Move mouse, quick before they step on you.

 

Sammy turns toward the voice but doesn't see it. But he now sees the boots and shoes walking toward him. And so he begins to dodge left and right, left and right.

 

SLICK CITY

(yells)

Get over here you dumb mouse!

 

Sammy sees the eyes of a city mouse huddled in the shadow of a broom aside tenement steps.  Sammy quickly runs and stops beside the city mouse.

 

SAMMY

You must be my city cousin come to welcome me to the City. Where are Aunt Kath and Uncle Klob? And what are all these humans doing here in our city? And I'm hungry and

(SAMMY cont)

tired, and I've had such a frightening journey here. Where can we rest? Where's my family? When will I be famous? Are you real rich? Is it always so loud? Does it rain? Where are your cornfields? What's your name? Mine's Sammy.

 

The city mouse just sits there, smiling and shaking his head.

SLICK CITY

So your name is Sammy. Where do you hail from? What did you say your Aunt's name was?

 

SAMMY

Say. You don't look like any of my cousins or aunts or uncles, or grandparents. You must be a city mouse. This is the City, right?

(looks at passing cars)

 

SLICK CITY

Right, little lost one, this is the big city. In fact the only city. There is nowhere else. So what part of this do you come from? Or do you remember?

 

SAMMY

Yes I remember where I am from. And I am going to call you City since you are the first mouse I have met here.

 (grins)

 

SLICK CITY

You're going to call me City, since I'm the first mouse you've met, right? Well my friends call me Slick. So I guess you can call me Slick

(SLICK CITY cont)

City. Yea. That sounds neat. You can call me Slick City. Say, you doing some of those crazy human drugs or what? You got any more? Maybe you and I can have some fun.

 

SAMMY

You see City, I mean Slick City. I have been traveling for many sun risings since I left my home in the cornfields to become rich and famous like so many of my family have.

 

SLICK CITY

(grins)

Sure, tell me more lost one.

 

SAMMY

Oh. There isn't much more to say. I was born in a cornfield in the spring with my two brothers and sisters. And I listened to the stories of our forefathers traveling here to your City to become rich. And so one day, I too decided I would travel here to make my fortune. Well, that's it, the whole story.

 

SLICK CITY

That's pretty interesting. Yes sir, that's a whopper of a story. Ah, you said lots of other mice like you have been coming here for a long time right? And one more thing, where are your clothes?

 

Slick City pulls at his own shirt.

 

 

 

SAMMY

Yes, hundreds and hundreds of we cornfield mice have bound for this City, and we don't have clo.., ah clothes there.

(tugs the shirt)

 

SLICK CITY

Well little lost one I got to tell you straight out. You are the first mouse I've ever run into with a story like yours. And I've never heard any of my friends talk about mice from cor.., ah, cornfields.

 

Sammy sits back and gives his new friend an inquiring gaze.

 

SAMMY

Well it's not my fault you don't know about cornfields. There's, there's lots of cornfields. But really far away. Slick City, I made it here to the City, so some of my family must be here somewhere. Tell me, just how big is this City?

 

SLICK CITY

(to self)

I must say, he doesn't sound so crazy. Makes some sense and seems to be telling the truth. Still could have some fun hitting the hot spots.

(to Sammy)

Well Sammy, this is such a big place that I've been told that it has no beginning or end.

 

 

 

 

SAMMY

Then it would be very possible for my family to have arrived here long ago and be living in a different part of this big place, so far from here and your friends, that you would never have heard about them.

 

SLICK CITY

Yea, lost one, that's real possible, especially if they are rich like you think they are.

 

SAMMY

Do you mean, this isn't the place where rich mice live?

(looks at the passing humans)

 

SLICK CITY

You got it, lost one, this street here is called Workers Row. Where the rich are, is called Uptown and it's far away from here, I think. At least that's what Billy is always saying.

(scratches his right ear)

 

SAMMY

(smiles wide eyed)

Well, let's get going to this friend of yours, Billy.

 

SLICK CITY

Right, we'll see Billy first. He should dig this. Yea, he can tell us how to get Uptown to your rich folks.

 

35. EXT. CITY ALLEYWAY -      MORNING

 

Sammy follows Slick City through the alley darting from deep shadow to deep shadow, pausing to listen, sniff and overview for cats, dogs, rats, and drunken humans.

 

36.  INT. CITY ALLEYWAY - STORAGE GARAGE

 

Slick City leads Sammy through a narrow passage into a storage garage. He jangles a row of small, discarded Christmas Bells.

 

BILLY

(raspy voice)

Yea? Come in. Who is it?

 

SLICK CITY

It's me Billy, and I got a lost one with me. Okay to come in?

 

Slick City ducks under the boards; Sammy follows

 

Billy sits rolling marbles over to his girl friend, Moll; she then rolls them back at him.

 

Sammy sees the marbles, Billy, his place and all its stuff. Then he sees Moll.

 

Moll sees Sammy; smiles and eye flirts. Sammy immediately hurries over to her.

 

Billy sees them; jealous he begins to confront them but Slick City rushes to his side and whispers in his ear.

 

Moll leads Sammy onto a soft cushion and they begin to pet each other's faces.

 

SLICK CITY

Look here. Leave them be. We got important stuff here. That naked nut is some kind of rich one. Came from a cornfield. Got rich family on the other side. He's lost and confused. We can make a bundle getting him back to his family.

 

BILLY

For real? Rich huh, like Uptown rich? Lost huh. Yea.

(BILLY cont)

We take him back. We get the reward. Then I can get out of this dump. And show Moll a real good time. What's the plan?

 

Billy glances at Sammy and Moll who are now kissing. He begins to get up, but Slick City grabs him.

 

SLICK CITY

Yea. Uptown rich. We get him to his family, we get a nice piece of change. But I don't think we can do it alone, gonna need some help.

 

BILLY

Uptown rich. Well that is something. Yea, let's do it. Definitely need help. Hate to, but have to go to the Barr boys.

 

SLICK CITY

(fearful)

Them? Really? You sure? Don't you know anybody else.

 

BILLY

At least I know them. More than you can say. Come on let's go.

(looks at Sammy & Moll)

Before I lose my temper and change my mind.

 

Slick City hurries over to the cushion, pulls Sammy's tail.

 

SLICK CITY

Come on lover boy. We're taking you to your family. Time to go. Now!

(yanks tail hard)

 

Sammy climbs off the cushion, pulling Moll along with him.

 

The foursome exit under the loose boards, Billy leads.

 

37. EXT. CITY ALLEYWAY

 

Billy hugs close to the buildings, being sure to stay deep within the shadows and ever watchful for the menaces of his neighborhood.

 

BILLY

(over shoulder)

Do what I do. Walk where I walk. And we might make it.

 

Billy continues with his sneaky, careful movements. But Sammy and Moll are busy hugging each other and Slick City is busy giggling and watching them more than Billy.

 

Near the end of the alley, a few feet from the humans walking on the sidewalk, is a narrow opening between a building's bricks.

 

Billy stops, holding up his paw. But Slick City is still looking back at the lovers and knocks into Billy. They tumble to the ground.  Sammy and Moll then bump into them and the foursome scramble to the feet.

 

Panicked, Billy looks quickly around.

 

BILLY

(raspy voice)

Through there, under a flap. That's where they hang out. There'll be guards. Let me do the talking.

 

SLICK CITY

Sure Billy. I follow.

 

SAMMY AND MOLL

(tails around each other)

Uh huh.

 

 

 

38.          INT. BRICK BUILDING STORAGE ROOM

 

Billy disappears behind the flap of cloth.

 

Sammy, Moll, and Slick City are on the other side of the flap in the narrow brick passage way.

 

FIRST GUARD (O.S.)

Uptown. You sure? Yea, well better be.

 

The flap opens and Billy gestures them inside.

 

The troupe pass under a dark cloth and immediately into the light of candles.

 

A Second Guard stops them while the First Guard walks over to a table of mice playing dice.

 

The First Guard whispers into the ear of the biggest mouse, Ye Boss, who turns slowly to gaze at them.

 

YE BOSS

(loudly)

Bring him here.

 

SECOND GUARD

Come with me.

 

The Second Guard pulls Billy over to Ye Boss.

 

Billy and Ye Boss whisper back and forth, pointing at Sammy. Ye Boss laughs and so do the other mice at the dice table.

 

Billy keeps whispering and all soon quiet and begin to roll their eyes at each other and nod their heads.

 

While they talk Moll guides Sammy over to a soft carpet not in the light of any candle. There they lay close to each other, kissing and touching toes and wriggling their tails affectionately around each other's ears.

 

YE BOSS

(loudly)

Bring the nut over here!

 

Moll pushes Sammy up and toward Ye Boss like a child drops a hot pan.

 

YE BOSS

Billy here, says you from out of town. Got you self lost. Says you got family Uptown. That right?

 

SAMMY

Uptown? Out of town? Ah, yea. I got family Uptown. I'm from the cornfield. Corn. That's what we eat. Don't exactly know where Uptown is. So you are right. I am lost, sort of. Can you help me?

 

YE BOSS

Oh yea. We can help you. But it will cost you. Say boy, where's you clothes?

 

All the mice at the dice table laugh.

 

SAMMY

(defiant)

Out in the cornfield, we don't need clothes.

 

YE BOSS

Proud you are. I can see that.

(points and laughs)

 

SAMMY

(defiant)

Didn't come all this way to be laughed at. Can you help me or what?

 

YE BOSS

Cool it boy. We can help. Like I said, it will cost.

 

 

 

SAMMY

Ah, good. But I don't have any corn, or or, just what do you want?

 

YE BOSS

You Uptown family will have what we want. We get you there and they pay. Right?

 

SAMMY

You get me to my family, I'm sure they'll be very greatful. Very generous. That's the way we are.

 

YE BOSS

Good enough. You got a deal.

 

Without further comment all the mice around the table rise and follow Ye Boss toward the cloth doorway.

 

The First Guard nods to Billy and he in turn to Moll, who slides beside Sammy as he comes to the doorway amidst the dice players. City follows the two new lovers. And Billy, shocked, is shuffled to the rear by the Second Guard.

 

The troupe scampers single file through the narrow brick  passage way out into the alleyway.

 

39.          EXT. CITY ALLEYWAYS

 

The troupe stays single file as they scamper through the shadows of the alleyways.

 

Ye Boss points to narrow slits and dark holes, left and right and a mouse disappears within, only to return to the rear of the troupe with one or two more mice. Soon the troupe has grown in size to that of a small parade whispering of Uptown riches.

 

In the middle of an alley a basement window hidden behind a stack of wooden pallets, is where the parade disappears into.

 

 

40.          INT. BRICK BUILDING - BASEMENT WINDOW

 

The troupe scampers down a board lodged from the window to the floor. The room is small, dark and cluttered. The troupe stops outside a large crack in a closet door.

 

Ye Boss calls two of the dice players forward.

 

YE BOSS

Go tell Revelle I'm here. I wanna talk. Peace talk. Got a good deal for him. Don't say nuttin else. Got it!

 

CRAPS

I follow. I wern't born Tuesday. Be right back.

 

Craps slips through the closet door. 

 

SLICK CITY

Billy. Where the hell are we?

 

BILLY

Fool. Aign't you been nowhere? This hot spot belong to Revelle. This be his side of the street. Ye Boss is shrud. Got make a deal so Revelle don't think this is a food raid.

 

SLICK CITY

Well I heard of Revelle. Yea. Don't want another food war. Make a deal, good plan.

 

Craps returns through the door crack, nods okay.

 

Ye Boss leads the troupe into the nightclub.

 

41.          INT. BRICK BUILDING - BASEMENT NIGHTCLUB

 

Fancy garbed mice are playing mice musical instruments and a dozen mice are twirling on the dance floor.  A few dozen more mice are scattered about the large room at tables, or walking and talking, or at the tiny bar rail.

 

The band stops playing with the entrance of Ye Boss and all eyes are on him and his group. Fifteen members of Ye Boss's gang stay by the door ready to swamp-in if there is any sign of trouble.

 

The silence lengthens to a state of anxiety, which even pulls Sammy's attention from Moll. Slick City begins to shake uncontrollably and Billy shudders aloud.

 

Ye Boss smiles his grandest and walks over to Revelle. He swoops up an empty thread spool with his tail and in one quick motion places it opposite Revelle and sits down without changing his gaze or breaking his smile.

 

Revelle pushes a disc of whiskey to Ye Boss, which he  sucks up with one slurp, never breaking his gaze.

 

Ye Boss tosses a small, plastic bag of herbs to Revelle, who opens it, tastes it and then swallows its contents whole. And then he too smiles.

 

Whereupon, the silence becomes chatter throughout the place. And the band begins to play.

 

Ye Boss turns his head toward Sammy and points to him with his tail. A dice player pushes Sammy away from Moll and straight to Ye Boss' table.

 

Sammy loses his balance by the unexpected push and careens into two tables, spins all the way around a third table, reaches out to grab for his balance and finds himself in the arms of the most sensuous mouse dancer in the joint.

 

The dancer catches Sammy in the middle of his spin and whisks him out onto the dance floor, twirling him around to the rhythm of the band's music.

 

The dancer's eyes smile deep into Sammy's and her tail slides slowly up his spine, sending waves of new found desire into Sammy's soul.

 

Moll senses Sammy's hunger change and immediately runs onto the dance floor and leaps through the air onto the back of the honky-tonk dancer, pulling her and Sammy to the floor. They roll into two spinning couples, who fall rolling into the other dancers around them. Soon all the dancers have toppled themselves, wriggling to the pounding vibes of the band.

 

Moll and the dancer wrestle, roll, twist on top of Sammy. He tries to roll right and gets jabbed. He goes left and they push him over into some of the other dancers.

 

The floor now is covered with wriggly, giggling mice, who begin to spread their new dance into the tables of drinks while the band plays on and everyone roars laughter.

 

Slick City sees a table crash near Sammy. Afraid, he  grabs Revelle.

 

SLICK CITY

The lost one might be hurt!

 

Revelle's eyes open wide.  He snaps his tail twice.

 

The band stops and the dancers lay still.

 

REVELLE

Bring the nut to me.

 

Two very large mice pick Sammy up from under the dancers and take him quickly over to Revelle's table.

 

REVELLE

(yells)

Drinks on the House!

 

The dancers are up and at the bar made of a marble sliver before the band beats out another note. They whoop up and down as they holler out for their favorite drink. The nightclub rocks with laughter.

 

Moll stands at the bar rail beside the honky-tonker dancer, both smiling and yelling for whisky and wine.

 

REVELLE

So this soused little one is from the country fields where corn grows and he's here to visit his family, his Uptown

(REVELLE cont)

family. And he's somewhat lost. Well Ye Boss, I think between the two of us we'll be able to accommodate his desires. Now if you don't find my plan too objectionable we should have this one united happily with his family within days.  Uptown is quite a long dangerous trip, so we'll need lots of helpers, escorts, guards, food, drink, herbs and of course the band. And, I'm sure the reward will more than cover the cost. That right corn boy?

 

SAMMY

Oh. Very. My, ah my family. Very rich. Big reward. When do we go?

 

REVELLE

Soon. Very soon. We make plans. You go dance.

 

Revelle stands up, whips his tail twice around his head and pops it back underneath his feet.  He pushes Sammy toward the dance floor.

 

At his motion the band slides into a quick ragtime beat. The dancers move toward the dance floor; twisting and turning in grin with the music and each other. And Moll is spinning away from the bar rail with the dancer she had fought away from Sammy.

 

Sammy bobs from the table and weaves through the dancers into Moll's waiting arms. There, they melt into a slow blur of passion and are soon hidden by the dancers.

 

Billy watches Sammy and Moll, then shrugs his shoulders. He meanders up to Ye Bosses' table. Slick City glares silently at him and screws his eyebrows to quiet him.

 

 

SLICK CITY

(looks at Revelle)

How many of us do you figure we'll need?

 

Revelle looks about the club, counting heads.

 

REVELLE

(looks at Ye Boss)

How many you bring tonight?

 

YE BOSS

There's about thirty of us counting the lost drunk we're taking Uptown.

 

Revelle snaps his tail once and three guards are quickly aside him.

 

REVELLE

Quickly go to Northtown and give Ye Tyrant this bag. Tell him a big party is going to happen Uptown and to bring everyone here posthaste.

 

42.          INT. BRICK BUILDING - BASEMENT NIGHTCLUB

 

The nightclub is packed with mice, body to body. Drinking at the bar rail, dancing, sitting at tables.

 

A very large mouse, Ye Tyrant, dressed in purple, sits drinking and laughing at the table with Ye Boss, Revelle and Slick City.

 

Sammy and Moll are kissing in a dark corner near the door crack.

 

SAMMY

Let's get out of here. It's too loud. Too noisy.  I need some fresh air. Come on.

 

He pulls Moll to the door crack and they disappear through it.

 

Slick City is still at Ye Boss and Revelle's table, watching Sammy and Moll through the crowd. Suddenly he jumps on the table top, pointing.

 

SLICK CITY

They are getting away!

 

Ye Boss and Revelle rush after Sammy and Moll. 

 

YE TYRANT

(yells)

Everyone! Follow me!

 

All the mice, including the band, follow out through the crack in the door.

 

43.          EXT. BRICK BUILDING ALLEYWAY - DUSK

 

The large crowd of mice encircle Sammy and Moll. The party mob of mice run singing and dancing through the alley then cross the vacant human sidewalks, finally entering the highway drain pipes.

 

44.          INT. HIGHWAY DRAIN PIPES    

 

The squealing noise echoes through the drain pipes.

 

The scout forerunners slow their pace in the dark pipes, but the main core of wild singing and dancing mice keep pushing the scout forerunners through the darkness.

 

At the first fork in the pipes, the scout forerunners veer left. At the second fork they veer right. Then at the third fork they veer left again toward a gathering of fighting rats.

 

As the noisy party of mice round the turn, their squeal reaches the ears of the quarreling rats.  And in turning, the rats see dozens and dozens of wild eyes frantically closing upon them. The rats drop their corpse and run into the left pipe.

 

The scout forerunners, seeing the rats, panic into the right pipe. The crowd of mice follow their lead. And soon the party runs out of the pipes' darkness and into a lit parking lot.

 

45.          EXT. LARGE PARKING LOT - DARK

 

In the middle of the parking lot the crowd slows, their eyes fixed on the lot lights. Ye Tyrant's tail snaps the party to a halt.

 

And Sammy and Moll fall to the pavement giggling until Slick City nicks their ears for silence.

    

YE TYRANT

(yells)

Go forth into the streets and bring back all who wish to join us. Get directions to Uptown and ask of their security.

 

Ye Tyrant snaps his tail and the forerunner scouts break into groups of five and disappear down the alleyways.

 

Ye Tyrant, Ye Boss and Revelle lay down to sleep. And as a pebble thrown into a still pond sends its circlous waves to the shorelines, so too the mice lay down close to their friends for warmth.

 

46.          EXT. LARGE PARKING LOT - DAWN

 

The streetlights begin to dim as the morning sun lights the asphalt around Sammy.

 

Sammy's stomach growls. He looks at sleeping Moll, then around at the crowd of sleeping mice.

 

SAMMY

I'm so hungry. I don't see any corn around here. Have to go find some. Let Moll sleep. I'll surprise her with breakfast

 

Sammy carefully gets up from Moll's embrace, tip-toes through the sleeping crowd, and begins his breakfast search walking quietly toward the new sun along a vacant sidewalk.

 

 

47.          EXT. LARGE PARKING LOT - JUST AFTER DAWN

 

Meanwhile back at the parking lot, the first forerunner scouts are just returning with news of Uptown and with many local recruits bent on getting some of their overpaid taxes back from the rich.

 

The crowd of mice begin wakening.

 

Ye Boss, Ye Tyrant and Revelle sit in the center of the crowd and question the new recruits.

 

Moll looks around for Sammy, then begins to wander through the crowd in search.  Slick City follows her.

 

More forerunner scouts return with more angry, vengeful, starved recruits.

 

The crowd swirls with excitement.

 

The band begins to play adding to the tempo.

 

The parking lot becomes loud with the excitement of the partiers and the wildness of the dancers and the anger of the recruits.

 

It becomes too loud to understand each other and a local boss hits Revelle while arguing over the percentage of the reward.

 

Immediately two of Revelle's guards ram their spears through the local boss and his blood pours-out over Revelle's toes.

 

The blood! The squeal of death! The jumping of the dancers! The anger of the recruits!

 

Everyone is screaming, each one with the added pitch of a mouse's death. And death becomes their feeling and revenge over the rich becomes their outcry.

 

CROWD

Death to the Uptown rich!

 

Revelle and Ye Boss and Ye Tyrant each snap their tails for the attack rush.

 

The crowd pitch their voices forward and their bodies rush along in unison for the riches of Uptown.

 

Moll is at the edge of the crowd and stays in the parking lot when the crowd rushes off. She sniffs along the sidewalk, finding Sammy's scent.

 

Slick City is pushed along with the crowd, but manages to slip to the back of the crowd and stops.  He sees Moll leave the parking lot for the sidewalk.  He hurries to catch up to her.

 

48.          EXT. CITY SIDEWALK - MORNING

 

Blinded by the sunlight reflecting off a skyscraper, Sammy drifts blindly walking straight toward a very mean, hungry alley cat.

 

MEAN CAT

That's a mouse. Walking straight toward me. That mouse may be sick. Dad always said, Don't eat a sick mouse.

 

When Sammy is only inches away, the cat hits him across the face, knocking him down and to his senses.

 

Sammy shakes his head and blinks his eyes many times.

 

The cat swipes Sammy across the face again. And he rolls across the sidewalk, his eyes unblinking.

 

The cat saunters over and smacks our hero again. Again Sammy rolls away, but his time the cat gets an unexpected surprise.

 

Inflamed, outraged, and mad to the point of hysteria, Moll leaps in the air over Sammy and tares her claws into the cat's face.

 

The cat screams in pain, shock, and disbelief and shakes Moll off. The cat sits and stares down at Sammy and Moll.

 

Then Slick City flings himself through the air and claws at the cat's eyes with his front paws and at its neck with his back paws.

 

The cat shrieks, jumps high into the air and twists loose from Slick City's grip. When the cat lands it runs across the street and climbs high into an elm tree.

 

Slick City grabs Sammy and Moll, tugging them toward the narrow walkway of two abandoned buildings.

 

49.          EXT. CITY ALLEYWAY

 

They follow Slick City along the dim path to a small broken, boarded up basement window. They scurry along the inside window ledge and down a slanted plank into the basement.

 

50.          INT. BUILDING BASEMENT

 

On the floor Sammy, Moll and Slick City find an empty cardboard box, crawl inside and lay quiet.

 

51.  EXT. CITY STREET - STORM DRAIN

    

The crowd of screaming mice follow the local scouts down into a storm drain.

 

52.          INT. BUILDING BASEMENT

 

A fat mouse is shaking the cardboard box.

 

CREW BOSS

Wake up, wake up! What are you three doing in here? Wake up, there'll be no loafing up here. Come on Bobby Ray, help me rouse these vagabonds.

 

SLICK CITY

All right! I hear you, I hear you, I'm awake.

 

The Crew Boss pulls on Slick City's hair.  Slick City hits him in the nose. The Crew Boss stumbles back, tripping over Moll.

 

MOLL

 (screams)

You slob, get off me!

 

Moll kicks the crew boss over onto Sammy, who put his dreamy arms around him and kisses him on the ear.

 

CREW BOSS

You flaming queer, get off me. Help. Help me.

 

Two worker mice pull Sammy off their Crew Boss.

 

WORKER

Should we slug him a couple, Boss?

 

CREW BOSS

(angry)

No, that one's for me. Hold him up!

 

Slick City jumps up, carefully puts his paws on the crew boss's shoulders.

 

SLICK CITY

(softly)

Just a minute, you better not hit a Prince or the King will have your hide, Sir Boss.

 

CREW BOSS

(looks at Sammy)

What?

 

SLICK CITY

Yes, that is his Royalness from the Cornlands south of our fair city. He is here on a mission of inquiry and a few days of fun and pleasure. As you will learn when he forgives your curtness and rough behavior and favors you with conversation.

 

CREW BOSS

What!? Well I never thought I'd live to see the day when I actually would meet anyone

(CREW BOSS cont)

from a Royal family. Imagine that. Help the Prince to his feet you clowns. Quickly. Quickly!

 

The Crew Boss rushes over to his workers and pushes them back from Sammy as he brushes the dust off him.

 

CREW BOSS

Excuse my men, your Royalness. We didn't know it was you. They're good men, trusted helpers and ah, ah, here here, there most of that dust is gone. Excuse us, excuse us.

(brushes Sammy's hair clean)

 

Moll walks over to the Crew Boss and firmly shoves him aside from Sammy.

 

MOLL

There will be no need to worry, the Prince and I are very grateful to see how thorough your men are. Aren't we my love?

 

Moll smiles over to Sammy. Puts her tail around his ears and nibbles him a kiss. Sammy smiles and hums back in her ear.

 

MOLL

(winks)

Well your Princeship, order him to take us to his leader.

 

SAMMY

(winks at Moll)

Yes, everything will be superb after you escort us to your leader. And a little something for my hunger.

 

 

 

CREW BOSS

Follow me, your Royalness. Your bidding is my command.

(to workers)

Walk behind us.

 

Slick City, Moll and Sammy follow the Crew Boss and his two workers into a dark hole in a side wall.

 

53.          INT. BUILDING PIPES HALLWAY

 

Moll wraps her tail around Sammy's ears pulling him close to her as they walk on top of water pipes in the dark hallway.

 

Larger pipes enter from the walls into the hallway.

 

SLICK CITY

Sir worker, could you tell the Prince something about this tunnel walk of yours? Also, what of rats? Are they a problem?

 

An approaching troop of patrol mice walk toward them on another pipe.

 

CREW BOSS

As the Prince can see, we have many troops patrolling our pathways. We can travel safely to any part of our city. They ran the rats out of our tunnels long before even I was born.

 

As the two groups converged, the Crew Boss and the Patrol Leader stop and hail each other.

    

CREW BOSS

(proudly)

This is his Royal Prince of the Cornlands south of our city. Form-up and escort us to the Leader.

 

The Patrol Leader snaps his tail and the troupe splits to the front and rear of the Royal procession. Then the whole parade moves forward.

 

At intersections of larger pipes, Slick City notices lookouts posted at each entrance. He whispers to Moll.

 

SLICK CITY

(whispers)

This place is heavily guarded. What will the soldiers do when they hear of the bosses' attack? They'll think we are the leaders cause we told them Sammy was the Country Prince, oh CATS!

 

Moll sees mice walking on the other pipeways. Groups of males and females standing and talking, some garbed in workwear and some in casuals.

 

MOLL

Those clothes look very expensive.

 

SLICK CITY

Yea. Must be near Uptown.

 

The pipeway mice spot Slick City, Sammy and Moll. Some turn to their friends and some openly point at the newcomers.

 

MOLL

Think they know of the attack?

 

SLICK CITY

Too soon. Just curious.

(to Sammy)

Smile and wave at the crowd.

 

Moll winks at Slick City, kisses Sammy on the inside of his ear, grins her widest and blows kisses with both of her paws.

 

Sammy begins mock kisses and bows of his head, then waves his hand in a small swoop across his belly.

 

SAMMY

Say. I'm hungry.

 

CREW BOSS

Sorry your Highness, I should have thought of that.

 

The Crew Boss trots to the Escort Captain and whispers. The Captain glances back at the friendly royal couple, shrugs his shoulders, turns and points to a gate.

 

54.          INT. BUILDING PIPEWAY HALL - MOUSE MANSION GATE

 

The troupe stops at the gate and the Captain reports to the Gatekeeper who looks curiously at Sammy.

 

Sammy blows him a kiss and does his small bow.

 

Moll tops the scene with a full bow; her tail in slow circle around her head and lands aside Sammy's groin. He turns to her, smiles and slides his tail around her waist.

 

Slick City walks to within five feet of the Gatekeeper.

 

SLICK CITY

The Prince of Corn Country and his city love are here on tour of our great and wonderful city! Announce His arrival to the Leader.

 

ESCORT CAPTAIN

And be quick. The Prince is hungry.

 

GATEKEEPER

(smiling)

I am quite sure of the Leader's pleasure over the arrival and visit of royalty. Captain, bring the Prince and follow me.

 

The Gatekeeper pushes the small iron gates open. He picks up a stick and hits a car hubcap.  Suddenly the hum of mice voices becomes silent.

 

GATEKEEPER

(booming voice)

Make way for the Prince, make way for the Prince. Clear our path straight to the Leader. The Royal Corn Prince has arrived.

 

The soldiers and the members of the wealth slide aside and bow their heads with the passing of Sammy and his escort.

 

At the end of a narrow pathway standing infront of a jeweled doll house door, two guards bring their lances forward in unison, their uniforms nearly as jeweled as the door.

 

GUARDS

Halt, announce yourself.

 

ESCORT CAPTAIN

(salutes)

Captain of the roving guard first shift reporting. I present to the Leader the Royal Prince from the Corn Country. Our southern border crew encountered them at that ground entrance. Announce our presence to the Leader.

 

One guard pulls back his lance, snaps his heals, pivots and pushes the door open.

 

55.          INT. MOUSE MANSION WAITING ROOM

 

The door opens wide and a smiling guard dressed in bright yellow satin comes toward Sammy, his paws extended in the greeting gesture. He hugs Sammy, pulls back, and bows deeply.

 

 

 

YELLOW GUARD

We are honored, deeply honored by this gracious visit, your Highness. Please to follow me. Our Leader is greatly honored.

 

They enter a long hall lit by large candles. The light is reflected through the hall by shiny metal signs from the humans' streets. Also hanging on the walls are human watches, bracelets, necklaces and rings. At the end of the hall stands a guard dressed in red satin, holding a solid silver lance.

 

RED GUARD

(bellows)

Halt, who goes there?

 

GATEKEEPER

(bellows back)

Cool it and open up. This is the Royal Prince of Corn Country with me.

    

The Red Guard immediately bows, turns and opens the doors of silver plates.

 

The troupe enter a room filled with lounge couches of red crushed velvet, adorned with silver satin pillows. Trays of fresh fruit slices set aside each.

    

RED GUARD

(smiles)

Please be seated, relax and snack. I will inform the Leader of your arrival and make the necessary arrangements for the introductions.

 

The Red Guard exits through a double thickness of silk draperies from which string music and soft laughter slip. The Gatekeeper follows him.

 

Sammy and Moll and Slick City lay into the fruit trays as famished tramps. With the tray empty, they fall back into the couches for a short nap.

 

The Red Guard returns.

 

RED GUARD

Your highness, the Leader awaits your entrance. And between us, he is ecstatic at your visit.

(bows)

 

SAMMY

(ecstatic)

Soon I'll find my family.

 

SLICK CITY

(whispers to Moll)

If he only realized what his family will really think when they hear of the Bosses' raid.

 

56.          INT. MOUSE MANSION

 

Inside the silken draperies the magnitude of the scene stops even the Escort Captain in his tracks. An entire human wine cellar, long ago abandon, is now lit by candles. Each candle is encircled by mice dressed in pieces of silk and satin, lounging on velvet cushions, nibbling on fruit pieces, vegetable slices and drinking from small saucers.

 

The air resounds with their laughter and music from mouse-made guitars. In the center of this collection of hundreds of Uptowners, sitting on a raised platform of blue velvet peering directly at the Royal troupe, is the Leader sporting a glimmering hat. He beams in expectant emotion of these first Royal visitors. He rises, swoop-dipping his large hat before them.

 

The room stills spontaneously as if he had commanded it to.

 

The Leader bows to the royal troupe, extends his paws.

 

Slick City nudges Sammy.

 

Sammy bows in turn; also extending his paws.

 

The crowd cheers.

 

The Gatekeeper leads the royal troupe through the crowd toward the Leader's platform.

 

At the base of the platform the Gatekeeper motions the Escort Captain and the Crew Boss aside to an empty table. He then leads Sammy and Moll and Slick City up to the Leader.

 

GATEKEEPER

(bellows)

Your Highness, may I present our illustrious Leader.

 

The Leader nods, tipping his hat again.

    

GATEKEEPER

(bellows)

Leader, his Royal Prince of the Corn Country.

 

Sammy nods.

 

The Leader picks up a large diamond ring and walks over to Sammy and draps it around his neck.

 

THE LEADER

Your Highness, please accept this as a token of our welcome.

 

Sammy smiles and nods his head.

 

The crowd cheers and quickly quiets.

 

SAMMY

Leader, are you from Corn Country?

 

THE LEADER

(warmly laughs)

No your Highness, my family have always been city dwellers.

 

SAMMY

Well your leadership, could you introduce me to some of my country family members here in your city?

 

THE LEADER

(puzzled)

Your Highness, I don't quite understand. You are the first member from Corn Country I have ever met. In fact, I'm not really sure where Corn Country is.

 

SAMMY

(shakes head)

I don't understand this. My family members have ventured for the City for generations. Where are they?

 

Sammy looks out over the crowd as if to spot one of his cousins.

 

Slick City looks around the crowd and sees at the entranceway rushing armed guards, looking very angry and pointing at Sammy.

 

SLICK CITY

(nudges Moll)

Rats! They know about the raid. We gotta git.

 

Slick City looks all around for way out. Then he looks at the Leader. Slick City grabs a sharp knife, then whisks around behind the leader grabbing one of his paws, putting the knife hard to his neck.

 

SLICK CITY

(loudly)

If you want to live, quiet your people and take us above.

 

The armed guards rush to the platform, their captain yelling.

 

GUARD CAPTAIN

A large raiding party from the South Highway...

    

Slick City puts the knife hard against the leader's throat.

 

SLICK CITY

Quiet them, if you want to live. Get us out of here, NOW!

 

The Leader coughs then clears his throat.

 

THE LEADER

Stay back, make way. I'm taking them above. Stay back.

 

Sammy is still in shock about his family and Moll has to pull him along behind Slick City and the Leader.

 

The Leader leads them through the dividing crowd with the guards close, but safely back. He leads them up a fallen board aside a long winding stairway. Up to the top of the stairs and then through a narrow crack in the cellar door.

 

57. INT. BASEMENT - WINE CELLAR

 

They exit into a dimly lit basement masked with the odor of humans. The Leader leads them to another set of stairs.

 

THE LEADER

Up there is the way out.

 

Slick City pushes him forward. They climb up the stairway trim.

 

At the top of the stairs is a closed door. At the bottom of the stairs are the armed guards and most of the crowd of Uptown mice.

 

MOLL

(looks at Slick City)

What now?

 

SLICK CITY

(looks at Leader)

How do we get in?

 

THE LEADER

(shrugs)

When the humans open the door, I guess. We never use this way. Our closest exit was the Southern exit, you know, the way you came in.

 

SLICK CITY

Rats. We'll never make it out that way. We'll just have to wait. Tell your guards to stay down there if they value your life.

 

57.          INT. HOUSE - GUEST BEDROOM

 

Placing folded clothes into an open suitcase on a bed is a minister, dressed in black wearing a white collar.

 

A woman, MRS. BLAIR, dressed in a orange business suit is standing in the doorway.

 

MRS. BLAIR

Oh, I nearly forgot. That bottle of wine. It'll only take a second, the maid can retrieve it.

 

MINISTER

Well if you insist. I really did enjoy that.

 

MRS. BLAIR

(turns away)

Mandy. Be a dear and fetch the Minister a bottle of that wine we had at dinner last night. Hurry if you can, he's about to leave.

 

 

MANDY (O.S.)

Be but a s'cond mame.

 

58.          INT. HOUSE - BASEMENT - WINE CELLAR

 

Mandy opens the cellar door. Then flips the light switch on.  She hurries down the stairs without seeing Sammy, Moll, Slick City and the Leader.

 

Slick City sees the open door.  He pushes the Leader down the stairs after the maid passes.

 

Slick City grabs Moll and Moll grabs Sammy and they run into the kitchen.

 

Mandy is down at the bottom of the stairs before she sees the hundreds of scurrying mice. She screams, turns, and bolts up the stairs past the terror struck Leader.

 

59. INT. HOUSE - KITCHEN

 

Mandy slams the cellar door behind her. Then screams again and faints.

 

60. INT. HOUSE - HALLWAY

 

Mrs. Blair and the minister run to Mandy's rescue. In their haste they pass Sammy, Moll and Slick City hiding in the shadow of a hallway chair.

 

With the humans in the kitchen, Sammy, Moll and Slick City run down the hall and into the guestroom.

 

61. INT. HOUSE - GUESTROOM

 

One piece of luggage on the floor is still open awaiting the promised vintage wine.

 

Slick City sees the sunlight through the window.

 

SLICK CITY

Up there.

 

Sammy sees the glass and freezes in place.

 

 

 

FLASHBACK

 

62. INT. WORKMAN'S APARTMENT WINDOW LEDGE

 

Sammy is looking down at the street lights.  He scratches and scratches at the glass window.

 

END FLASHBACK

 

63. INT. HOUSE - GUESTROOM

 

SAMMY

No, no, no.

 

Sammy faints.

 

SLICK CITY

Rats. Wake up, wake up! We've got to get out of here.

(slaps Sammy)

 

Moll looks toward the open door.

 

MOLL

They're coming. Do something!

 

Slick City climbs up on the side of the open suitcase, looks in, jumps down, then goes to Sammy.

 

SLICK CITY

Help me pick him up. We can hide in there.

 

Slick City and Moll struggle to lift Sammy into the suitcase.  Sammy finally wakes up.

 

SAMMY

What's going on?

 

MOLL

Shut up and get inside. We got to hide. Quickly.

 

The three mice are in the suitcase and under some clothes just as Mrs. Blair and the minister enter.

 

 

MRS. BLAIR

I'm so sorry about the wine. I had no idea we had mice.

 

THE MINISTER

It's of no matter. We'll save the wine for our next dinner. Don't send the maid back down there until it's fumed.

 

MRS. BLAIR

You are so correct. Until our next dinner then.

 

The minister bends down and closes the suitcase lid.

 

64.                                                                                                                                                                                                                                                                                  INT. MINISTER'S SUITCASE

 

Inside the warm dark suitcase our heroes sigh relief at their unbelievable escape.

 

SAMMY

I'm not rich and I'm not famous. And I didn't find my family.

(cries)

 

SLICK CITY

You're wrong. You are very famous. But I don't think you can go back to the city.

 

SAMMY

You think the bosses are mad at me?

 

SLICK CITY

If they survived that raid, I'd say everyone is mad at you back there.

 

SAMMY

Oh. I guess you're right.

 

 

 

 

SLICK CITY

It's okay. You are very rich. That ring the Leader gave you will keep us fed for years. No matter where we end up.

 

SAMMY

But I didn't find my family. What happened to them?

 

MOLL

I don't know Sammy. But you did find me.

 

SAMMY

Yes, I am rich and famous. And better than all of that, I have found something much more. Moll's love.

 

SLICK CITY

That's the best of all. We better get some sleep. No tellin' what's next.

 

65.          INT. COUNTRY CHURCH - BEDROOM

 

The suitcase lid opens and the bright sunlight awakens Sammy, Moll and Slick City.

 

The minister takes a shirt from the suitcase and goes over to a closet.

 

All three peek through the clothes then climb out of the suitcase onto the floor.

 

They spot an open door, run through it.

 

66.          INT. COUNTRY CHURCH

 

Sammy leads them down a long path with side tunnels, pews, straight toward an open sunlit doorway.

 

67.          EXT. COUNTRY CHURCH

 

The three mice jump down four steps onto a gravel pathway.

 

Sammy stops.  Stares at the parking lot.  Then turns right, running over the spongy grass and continues running right into a cornfield.

 

Sammy runs into the cornfield a few rows, then stops and stares out over the immense field.

 

SAMMY

Home. I'm home.

 

He takes a long deep breath. Sees last season's corncob remains. He digs it out of the earth, cleans it quickly, then stops.

 

SAMMY

Where is Moll, where is Slick City? Or was all of that just  dream?

 

Sammy turns around.

 

Coming across the corn rows with the white church looming in the horizon are his love, Moll, and his friend, Slick City.

 

When they catch up with Sammy, he pushes the corncob between them, looks up in the sky for the hawk.

 

SAMMY

Here's our breakfast.

 

 

     ### the end.  

 

 

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