COPS_ROBBERS

RETURN TO  BOARD_GAMES.html

RETURN TO HOME PAGE welcome.html

A.B.C.'s of Cops and Robbers 16 January 1996      copyright VAU 359-556

 

OBJECTIVE

In seven turns or less: (1) the Cops capture all the Robbers, OR (2) Robbers steal all the Loot or are not in jail after turn seven.

 

MATERIALS

Playing board; 16 Loot pieces; 16 Chance cards; 14 Robbers players; 6 Cops and two extra players; dice; Cops and Robbers Players Plan Sheets

 

SET UP

Roll dice, highest is the Cops. Shuffle Chance Cards and put stack face down.

Put 6 Cops in Police Station and put 14 Robbers in Robbers Den. Put 16 Loot pieces on their numbered board spaces. Each side takes one Plan Sheet.

 

TO PLAY                                                                    

 

PLAN

In secret each side marks its Plan Sheet where all Available players will be put. A maximum of three Cops or three Robbers may be put on any one space.

 

MOVE

After both Plans are done, the Robbers are put on the board. Then the Cops are put on the board. Players can not be placed on board spaces whose Loot has been stolen. Either side may check the Plan Sheets with the board.

 

OPTIONS

 

1ST

LOOT RECOVERY

After MOVE, If any Cops at the Den and no Robbers are at the Den, then put one Loot piece from the Den back on its playing board space.

But if a Robber is at the Den, then Cops ROLL DICE.

 

2ND

THE STING

After MOVE, the Cops on ONE robberless space MAY move to one space where Robbers are. Then the Cops ROLL DICE.

 

3RD

JAIL BREAK

After MOVE, If any Robbers are at the JAIL and any Robbers in JAIL, then Robbers throw dice:

IF 1 or 2, One Robber goes to JAIL,

IF 3 or 4, Attempt fails, Robbers return to Den.

IF 5 or 6, Robbers return to Den with one escaped Robber from JAIL.

 

4RD

THE THEFT

After MOVE, if any Robbers are on a space where no Cops are, then those Robbers get away with that Loot to the Den.

 

5th

CAR CHASE

After MOVE, if Cops and Robbers are at the same vehicle space, (car, truck or bike), then Cops ROLL DICE.

 

           

6th

THE BUST

After MOVE, if any Cops and any Robbers are at same space:

If Cops out-number Robbers, Robbers go to JAIL, Loot stays put Cops return to Police Station

If Robbers out-number Cops, then Robbers get away with that Loot to the Den, Cops return to Police Station, OR

If Cops and Robbers are of equal number, then the Cops ROLL DICE.

 

ROLL DICE  

IF 1 or 2, Robbers go to JAIL, Loot stays put;

IF 3 or 4, Robbers get away to Den, Loot stays put;

IF 5 or 6, Robbers get away with Loot to the Den.

 

CHANCE CARD

The Robbers take the top Chance Card and both sides follow the instructions. Then put the Chance Card at the bottom of the stack.

 

 SCORE

Mark Plan Sheets of captured players and of Loot stolen and of the number of Available Players for the next turn.

 

JAIL

Captured players stay in JAIL unless freed by a Chance Card or a JAIL BREAK.

 

AVAILABLE PLAYERS

Any Cops or Robbers not in JAIL at the end of each turn.

 

ERRORS

Any error corrections in player numbers or player placement or Loot captured or dice thrown will be made only during that turn.

 

COMMENT

Some OPTIONS will not be used each turn.

 

WINNER

The side to reach their OBJECTIVE first wins, game over.

 

=================================================

 

COPS & ROBBERS for THREE PLAYERS RULES

 

The rules for three players are the same for two players, except:

 

One player is the Cops.

 The other two players divide the 16 Robbers in half, 8 per team. Each Robbers team has a Plan Sheet and plans and plays separately.

 Each Robbers team has a separate Den for its Loot and the Cops have to choose which one to attack per turn.

 A Robbers team can only JAIL BREAK one of its own team.

 If both Robbers teams are on a space and there are no Cops on that space, then both teams get credit for that Loot piece.

 If any Cops and any of both Robbers teams are on the same space, then the dice thrown by the Cops is for both Robbers team.

The CHANCE CARD instructions are for all three players to follow per turn.

 If both Robbers teams are not all IN JAIL after seven turns, then the Robbers team with the most Loot pieces wins.

 

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 

COPS & ROBBERS PLAYING BOARD

-----------------------------------------------------------------------------------------

 

!_________________! ------------------------------------------!______________!

! BOAT ! --------------------------------------------------! CHANCE !

!_______1________!-----------------------------------------------------!_____CARDS___!

 

_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_

___________________________________________________________________

! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !

!__________!--------------------!________!------------------!___________!---------_{_}__

! ROBBERS !------------------- ! WARE !------------------ ! TRAIN _-----!----------{_}__

!__ DEN____!------------------ !_HOUSE_!---------------- !__STATION_! -------{_}__

!-----------------!-------------------!-----2-------!----------------!--------3---------!-------- {_}__

!----------------------------------------------------------------------------------------------------{_}__

!----------------------------------------------------------------------------------------------------{_}__

!____4__!-------!_____5____!------!____6____!------!_______7______!--------- {_}__

! NIGHT !----- -! FOOD-----!------ !--- THE----!----- !-- JEWELRY-----!--------{_}__

! CLUB-_!----- !__STORE_!--------!_ BANK _!------ !___STORE____!-------_{_}__

!--------------------------------------------------------------------------------------------------_{_}__

!--------------------------------------------------------------------------------------------------_{_}__

!--------------------------------------------------------------------------------------------------_{_}__ !_____8_______! !________9________! !_________10_______!-------------- _{_}__

!-- TRAILER-- !-- !----- HOUSE A------ ! !------- HOUSE B------- !-------------- _{_}__

!____________!-- !_________________!- !__________________!--------------_{_}__

!--------------------------------------------------------------------------------------------------_{_}__

!--------------------------------------------------------------------------------------------------_{_}__

!_______11______! !______12______! !________13_____!-------------------- _{_}__

!------- TRUCK----- ! !------- CAR------ ! !---------- BIKE----- ! --------------------_{_}__

!_______________! !______________! !_______________!-------------------- _{_}__

!--------------------------------------------------------------------------------------------------_{_}__

!--------------------------------------------------------------------------------------------------_{_}__

!_______14_______!---! _________15_________!--- _________________!--_{_}_

!-- SHOPPING------ !-- !---------------------------------!---!----- POLICE--------- !--_{_}__

!------MALL----------!---!----APARTMENT---------!-- !---- STATION---------!--_{_}__

!________________!-- !_____________________!-- !__________________! _{_}__

!---------------------------------------------------------------------------------------------------_{_}_

!---------------------------------------------------------------------------------------------------_{_}_

!----------16----------!-------------------------------------------------------------------------- _{_}_

!--AIR PORT------!-------------------------------------------------------------------------- _{_}_

!_______________!------------------------------------------------------------------------- _{_}_

-----------------------------------------------------------------------------------------

 

CHANCE CARDS

 

ALARM TRIGGERED, ROBBERS ESCAPE BUT DROP LOOT. RETURN ONE LOOT PRIZE TO BOARD

 

ROBBER GETS CAUGHT SELLING LOOT TO UNDER COVER COP.

SEND ONE ROBBER TO JAIL, PUT ONE LOOT PRIZE BACK.

 

COPS FIND LOOT IN CAR, ROBBER GETS AWAY. RETURN ONE LOOT PRIZE TO BOARD

 

MIRANDI RIGHTS NOT GIVEN, ONE ROBBER RELEASED, RETURNS TO DEN

 

ROBBER IN JAIL TALKS TO COP AND TURNS IN A ROBBER. ONE ROBBER TO JAIL

 

ONE ROBBER ESCAPES WHILE IN TRANSPORT TO COURTHOUSE. RETURN ONE ROBBER IN JAIL TO DEN.

 

ONE COP SHOT DURING STING, IN HOSPITAL RECOVERING, ONE COP MISSES TWO TURNS

 

COP CAUGHT HELPING ROBBERS. PUT ONE COP IN JAIL.

 

ONE COP INJURED DURING BUST, MISSES NEXT TURN.

 

CITY HIRES MORE POLICE. PUT TWO NEW COPS ON BOARD.

 

GUARD DOG CATCHES ROBBER. ONE ROBBER TO JAIL.

 

EYE WITNESS CHANGES MIND. RELEASE ONE ROBBER TO DEN.

 

ROBBER ATTORNEY WINS CASE. RETURN ONE ROBBER TO DEN.

 

EYE WITNESS CITIZEN IDENTIFIES ROBBER. PUT ONE ROBBER IN JAIL.

 

ONE ROBBER RELEASED ON BAIL. RETURN ONE ROBBER TO DEN.

 

ROBBER DROPS LOOT PRIZE WHILE ESCAPING. RETURN ONE LOOT PRIZE TO BOARD.

=================================================

LOOT PIECES

 

BOAT---WARE HOUSE---TRAIN STATION---NIGHT CLUB

-1---------2--------------3--------------4----

 

FOOD STORE----THE BANK----JEWELRY STORE---TRAILER

----5------------6-------------7-------------8---

 

 

HOUSE A----------HOUSE B----------TRUCK------CAR--

----9--------------10---------------11--------12--

 

 

MOTOR-------SHOPPING-------APARTMENT----AIRPORT--

BIKE---------MALL------------15-----------16------

-13-----------14----------------------------------

 

================================================

 

L          6 COPS & 14 ROBBERS PLAYERS PLAN SHEET

O

O--!------- TURN--------1----------2---------3--------4---------5---------6---------7-------!

T--!============!==========================================!

----! AVAILABLE-- !

----!---PLAYERS-----!______!______!______!______!______!______!_______!

----!============!==========================================!

----!ROBBERS DEN !_____ !______!______!______!______!______!______!

----!======================================================!

-1--!--BOAT---------!________!______!______!______!______!______!______!

----!--------------------------------------------------------------------------------------------------!

-2--!-WARE HOUSE-!_______!______!_____!______!______!______!______!

----!--------------------------------------------------------------------------------------------------!

-3--!--TRAIN--------!_________!______!_____!______!______!______!______!

----!--------------------------------------------------------------------------------------------------!

-4--!-NIGHT CLUB-!_________!______!_____!______!______!______!_____!

----!--------------------------------------------------------------------------------------------------!

-5--!-FOOD STORE-!_________!______!_____!______!______!______!_____!

----!---------------------------------------------------------------------------------------------------!

-6--!--BANK----------!__________!______!_____!______!______!______!_____!

----!---------------------------------------------------------------------------------------------------!

-7--!--JEWELRY----!__________!_______!_____!______!______!_____!_____!

----!---------------------------------------------------------------------------------------------------!

-8--!--TRAILER-----!__________!_______!_____!______!______!_____!_____!

----!---------------------------------------------------------------------------------------------------!

-9--!--HOUSE A-----!__________!_______!______!______!______!_____!____!

----!---------------------------------------------------------------------------------------------------!

-10-!--HOUSE B-----!__________!_______!______!______!______!_____!____!

----!----------------------------------------------------------------------------------------------------!

-11-!---TRUCK-------!__________!________!______!_____!______!_____!____!

----!----------------------------------------------------------------------------------------------------!

-12-!----CAR----------!__________!________!______!_____!______!______!____!

-----!----------------------------------------------------------------------------------------------------!

-13-!-MOTORBIKE-!_________!_________!_____!_____!______!______!____!

-----!----------------------------------------------------------------------------------------------------!

-14-!----MALL--------!_________!_________!______!_____!______!______!_____!

-----!------------------------------------------------------------------------------------------------------!

-15-!-APARTMENT-!________!__________!______!_____!______!______!____!

-----!-----------------------------------------------------------------------------------------------------!

-16-!--AIRPORT--- -!________!__________!______!______!______!_____!_____!

-----!========================================================!

-----!--- POLICE -----!

-----!--STATION-----!_________!_________!______!______!______!_____!_____!

-----!========================================================!

-----!TOTAL USED--!_________!________!_______!______!______!_____!____!

-----!========================================================!

-----!-TOTAL IN-----!

-----!----JAIL----------!_________!_________!_______!______!______!_____!____!

-----!========================================================!

-----!-TOTAL LOOT-!

-----!----STOLEN-----!________!__________!_______!______!______!_____!____!

-----!========================================================!

 

 

RETURN TO   BOARD_GAMES.html

RETURN TO HOME PAGE welcome.html