BOOK
VI, Board Games
Each of the
family boards below has a copyright registered with the Library of Congress,
DC.
You can order an
original game made by the inventor, me, by going to
the end of this page at order.
GO TO BookIcontents.html Book I, the good.
GO TO BookIIcontents.html Book II, the bad.
GO TO BookIIIcontents.html Book III, the ugly.
GO TO GO TO
GO TO
BOOK IV, daily journal. ---------- BOOK V, plays. ------ BOOK VI,
board games.
BookIVcontents.html ------BookVcontents.html ---- BookVIcontents.html
RETURN TO HOME PAGE welcome.html
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOOK IV, the next. Board Games by Whittaker, Glenn Harding jr.
Boarder Patrol ………………….boarder
Cops & Robbers ……………….CopsRobbers
Get and Give …………………..GetGive
Golf…………………………….golf
Full House ………………………FullHouse
Roll and Move ………………….RollMove
A game of calculating strategy for two players, ages 14 – adult
![]()
GOALS
SMUGGLERS: get total of $25,000 in Smuggler Item Values to cities by
delivery in trucks, boats or airplanes.
POLICE: reach Hiring Goal of: 34 City, 15 Coast Guard, 20 State, 10
Federal agents by using captured smugglers' value.
WINNER The first side to reach its goal. In case of a tie, Police win.
EQUIPMENT 18 Smugglers; 7 illegal aliens; 34 City, 15 Coast Guard, 20
State, 10 Federal, 2 Planning Sheets, 2 Data Sheets, 2 wax pencils, Playing
board map of USA, Die
SET UP Roll die, highest number is Police. Police take 15 City, 7 Coast
Guard, 14 State, 6 Federal agents and a DATA SHEET, A PLAN SHEET, and a wax pencil.
Smugglers take 18 smugglers, a DATA SHEET, a PLAN SHEET and a wax pencil.
POLICE The City agents are
green and can only be used at truckstops. JURIS- Coast Guard agents are blue and can only be used at waterports.
DICTION State agents are red, can
only be used at truckstops and airports The Federal agents are yellow and can be used
at truckstops, water- ports
or airports.
BEGIN In secret: The 18 Smugglers are marked on their PLAN SHEET.
Only one smuggler can be on a transport space each round.
Using Police Jurisdiction, agents are marked on their PLAN SHEET.
Only one correct police agent can be on a transport space.
When the PLAN SHEETS are
done, the Police place their agents on the map
transport spaces. Then the smugglers are put on the map to see if DELIVERY or CAPTURE has
occurred. Either side can verify the PLAN
SHEETS with the map placements.
DELIVERY
Smugglers who do not have a Police agent on their transport space or have
made a delivery.
CAPTURE
Smugglers who have a Police agent on their transport space are trapped
and Police throw die for each smuggler trapped. Roll 1 or 6, smuggler wins
DELIVERY. Roll 2,3,4,5, police wins a CAPTURE.
Delivery values are
marked on the PLAN SHEET, ITEM VALUE, smuggler.
Captured values are marked on the PLAN SHEET, ITEM VALUE, police.
Total the Item Values
for Smugglers and Police. Put the TOTALS under ITEM
VALUE TOTALS on the DATA SHEET for Smugglers and Police.
Only the Smuggler item value is captured or delivered. The 18 Smuggler
players and added Illegal aliens are used each round. If an incorrect police
agent is discovered, that agent is not used for that round.
SCORING Record each transport
space DELIVERY or CAPTURE onto the PLAN SHEET.
Total the ITEM VALUE for
smugglers and for police. Put the TOTALS onto
the DATA SHEET ITEM VALUE TOTALS each round.
HIRING
At the end of each round the Police use the ITEM VALUE TOTAL on the DATA
SHEET to hire more agents of each type according to the POLICE HIRING COSTS on the
DATA SHEET. The new police agents are used to capture smugglers each round
thereafter. The police agent types hired can not exceed the GOAL listed on the
DATA SHEET. Any unused value is carried over for the next round use.
ILLEGAL ALIEN
If the smuggler carrying the illegal alien is uncaptured at the end of
the rounds, a new illegal alien smuggler is added to the Smuggler side. Illegal
alien smuggler value is always $400. As many as seven new illegal alien
smugglers can be added and follow the same rules.
NOTE: Wipe the plastic
PLAN SHEETS clean after each round for reuse.
=========================================================
BOARDER PATROL PLAN SHEET
TRANSPORT TYPE ITEM VALUE
--------------------------------Trucks------ water--- air-- trucks ----smugglers--
police
Highway 95 border____________!_______!_____!______!__________! _______
Reno, Nevada ________________!______!_____!_______!__________! _______
Tijuana, California ____________!_______!_____!______ !__________!
_______
Santa Fe, New Mexico _________! ______! _____! ______! _________! _______
Tulsa, Oklahoma _____________!______ !______! ______! _________! _______
Abilene, S. Dakota ____________! ______! _____! ______!__________! ______
Pittsburgh, Pennsyannia ________! ______! _____! ______! _________!
______
Birmingham, Mississippi _______!_______! _____! ______ !_________! ______
Air & Trucks
Salt Lake City, Utah ___________! ______! _____! _______! _________!
______
Las Vegas, Nevada ____________! ______! _____! _______! _________!______
Jackson, Wyoming _____________! ______! _____! _______! _________! _____
Denver, Colorado ______________!_______!_____! _______! _________!_____
Houston, Texas ________________! ______! _____! _______! _________! _____
Cleveland, Ohio ________________! _______!______! ______! ________! _____
Water & Trucks
Brownsville, Texas ____________!________! ______!______! ________! _____
Iowa City, Iowa _______________! _______! _______!______!________! _____
Niagara Falls, New York________!________! ______!______! ________! _____
Gulfport, Mississippi __________!________! _______! _____!_________!
_____
Cape Code, Maine ____________!________!_______!______!_________!______
Key Largo, Florida ____________!________!_______!______!_________!______
Water & Air & Trucks
Seattle, Washington ___________!________!_______!______!_________!______
San Fransico, California
________!________!_______!______!_________!______
San Diego, California __________!________!_______!______!_________!______
El Paso, Texas _______________!_________!_______!______!_________!_____
Chicago, Illinois _____________!__________!
_______!______!________!______
St Louis, Missouri ___________!__________!_______!_______!________!_____
Memphis, Tennessee _________!_________!________!______!________!_____
New Orleans, Louisiana _______!_________!________!______!________!______
Detroit, Michigan ____________!_________!________!______!________!______
New York, New York _________!_________!________!______!________!______
Savannah, Georgia ___________!_________!________!______!________!______
Jacksonville, Florida _________!_________!_________!______!________!_____
Miami, Florida ______________!_________!_________!______!________!_____
Orlando, Florida _____________!_________!_________!______!________!_____
TOTALS ___________________!_________!_________!______!________!____
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Police Jurisdiction
types: C - City ====trucks---------- CG - Coast Guard ====== water
S - State ===trucks & air------------ F - Federal ======= trucks
& air & water
Mark 18 smugglers on transport types each round. For each smuggler
trapped by police, roll die. If 1 or 6, then smuggler makes delivery. If
2,3,4,5, then smuggler value is captured by police. Record delivery or capture,
then total. Put totals on DATA SHEETS. Erase marks after each round.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
DATA SHEET
DIE SCORING
If roll 1 or 6, then smuggler wins
If roll 2,3,4, or 5, then police wins.
ITEM VALUES
Televisions --------- $100
Computers -- ------- $200
Government secrets -- $300
Illegal aliens -- $400
Heroine -- $500
Cocaine -- $600
Fake cash -- $700
Pearls -- $800
Diamonds -- $900
POLICE HIRING COSTS
City - green ========== $ 500
Coast-Guard - blue ==== $ 500
State - red ==========- $1000
Federal-yellow ======= $1500
ITEM VALUE TOTALS
POLICE AGENT TYPES
To Hire -----------------19--------------8-------------6----------4-----
-------------------------- City---- Coast Guard-- State---- Federal
Begin -------------------15---------- 7-------------- 14----------
6-------
Round
1 ______ ______ ________ ___________ _________ _______
2______ ______ ________ ___________ _________ ___________
3______ ______ ________ ___________ _________ ___________
4______ ______ ________ ___________ _________ ___________
5______ ______ ________ ___________ _________ ___________
6______ ______ ________ ___________ _________ ___________
7______ ______ ________ ___________ _________ ___________
8______ ______ ________ ___________ _________ ___________
9______ ______ ________ ___________ _________ ___________
TOTALS ===========================================================
-------------------------Smugglers------------Police------------------------------------------
Begin---------------------$000--------------$000-------------------------------------------
GOALS
Smugglers ------- $25,000
Police Hiring --City---34-----Coast Guard--- 15----State---20---Federal---10---
Return to Index index
A.B.C.'s of Cops and Robbers 16 January 1996 copyright VAU 359-556
![]()
OBJECTIVE
In seven turns or less: (1) the Cops capture all the Robbers, OR (2)
Robbers steal all the Loot or are not in jail after turn seven.
MATERIALS
Playing board; 16 Loot pieces; 16 Chance cards; 14 Robbers players; 6
Cops and two extra players; dice; Cops and Robbers Players Plan Sheets
SET UP
Roll dice, highest is the Cops. Shuffle Chance Cards and put stack face
down.
Put 6 Cops in Police Station and put 14 Robbers in Robbers Den. Put 16
Loot pieces on their numbered board spaces. Each side takes one Plan Sheet.
TO PLAY
PLAN
In secret each side marks its Plan Sheet where all Available players
will be put. A maximum of three Cops or three Robbers may be put on any one
space.
MOVE
After both Plans are done, the Robbers are put on the board. Then the
Cops are put on the board. Players can not be placed on board spaces whose Loot
has been stolen. Either side may check the Plan Sheets with the board.
OPTIONS
1ST
LOOT RECOVERY
After MOVE, If any Cops at the Den and no Robbers are at the Den, then
put one Loot piece from the Den back on its playing board space.
But if a Robber is at the Den, then Cops ROLL DICE.
2ND
THE STING
After MOVE, the Cops on ONE robberless space MAY move to one space
where Robbers are. Then the Cops ROLL DICE.
3RD
JAIL BREAK
After MOVE, If any Robbers are at the JAIL and any Robbers in JAIL, then Robbers
throw dice:
IF 1 or 2, One Robber goes to JAIL,
IF 3 or 4, Attempt fails, Robbers return to Den.
IF 5 or 6, Robbers return to Den with one escaped Robber from JAIL.
4RD
THE THEFT
After MOVE, if any Robbers are on a space where no Cops are, then those
Robbers get away with that Loot to the Den.
5th
CAR CHASE
After MOVE, if Cops and Robbers are at the same vehicle space, (car,
truck or bike), then Cops ROLL DICE.
6th
THE BUST
After MOVE, if any Cops and any Robbers are at same space:
If Cops out-number Robbers, Robbers go to JAIL, Loot stays put Cops
return to Police Station
If Robbers out-number Cops, then Robbers get away with that Loot to the
Den, Cops return to Police Station, OR
If Cops and Robbers are of equal number, then the Cops ROLL DICE.
ROLL DICE
IF 1 or 2, Robbers go to JAIL, Loot stays put;
IF 3 or 4, Robbers get away to Den, Loot stays put;
IF 5 or 6, Robbers get away with Loot to the Den.
CHANCE CARD
The Robbers take the top Chance Card and both sides follow the
instructions. Then put the Chance Card at the bottom of the stack.
SCORE
Mark Plan Sheets of captured players and of Loot stolen and of the number
of Available Players for the next turn.
JAIL
Captured players stay in JAIL unless freed by a Chance Card or a JAIL
BREAK.
AVAILABLE PLAYERS
Any Cops or Robbers not in JAIL at the end of each turn.
ERRORS
Any error in player numbers or player placement or Loot captured or dice thrown
will be made only during that turn.
COMMENT
Some OPTIONS will not be used each turn.
WINNER
The side to reach their OBJECTIVE first wins, game over.
=================================================
COPS & ROBBERS for THREE PLAYERS RULES
The rules for three players are the same for two players, except:
One player is the Cops.
The other two players divide the 16 Robbers in half, 8 per team.
Each Robbers team has a Plan Sheet and plans and plays separately.
Each Robbers team has a separate Den for its Loot and the Cops have
to choose which one to attack per turn.
A Robbers team can only JAIL BREAK one of its own team.
If both Robbers teams are on a space and there are no Cops on that
space, then both teams get credit for that Loot piece.
If any Cops and any of both Robbers teams are on the same space,
then the dice thrown by the Cops is for both Robbers team.
The CHANCE CARD instructions are for all three players to follow per
turn.
If both Robbers teams are not all IN JAIL after seven turns, then
the Robbers team with the most Loot pieces wins.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
COPS & ROBBERS PLAYING BOARD
-----------------------------------------------------------------------------------------
!_________________! ------------------------------------------!______________!
! BOAT ! --------------------------------------------------! CHANCE !
!_______1________!-----------------------------------------------------!_____CARDS___!
_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_!_
___________________________________________________________________
! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !
! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !
!__________!--------------------!________!------------------!___________!---------_{_}__
! ROBBERS !------------------- ! WARE !------------------ ! TRAIN
_-----!----------{_}__
!__ DEN____!------------------ !_HOUSE_!---------------- !__STATION_!
-------{_}__
!-----------------!-------------------!-----2-------!----------------!--------3---------!--------
{_}__
!----------------------------------------------------------------------------------------------------{_}__
!----------------------------------------------------------------------------------------------------{_}__
!____4__!-------!_____5____!------!____6____!------!_______7______!---------
{_}__
! NIGHT !----- -! FOOD-----!------ !--- THE----!----- !--
JEWELRY-----!--------{_}__
! CLUB-_!----- !__STORE_!--------!_ BANK _!------
!___STORE____!-------_{_}__
!--------------------------------------------------------------------------------------------------_{_}__
!--------------------------------------------------------------------------------------------------_{_}__
!--------------------------------------------------------------------------------------------------_{_}__
!_____8_______! !________9________! !_________10_______!-------------- _{_}__
!-- TRAILER-- !-- !----- HOUSE A------ ! !------- HOUSE B------- !--------------
_{_}__
!____________!-- !_________________!-
!__________________!--------------_{_}__
!--------------------------------------------------------------------------------------------------_{_}__
!--------------------------------------------------------------------------------------------------_{_}__
!_______11______! !______12______! !________13_____!--------------------
_{_}__
!------- TRUCK----- ! !------- CAR------ ! !---------- BIKE----- !
--------------------_{_}__
!_______________! !______________! !_______________!--------------------
_{_}__
!--------------------------------------------------------------------------------------------------_{_}__
!--------------------------------------------------------------------------------------------------_{_}__
!_______14_______!---! _________15_________!--- _________________!--_{_}_
!-- SHOPPING------ !-- !---------------------------------!---!-----
POLICE--------- !--_{_}__
!------MALL----------!---!----APARTMENT---------!-- !---- STATION---------!--_{_}__
!________________!--
!_____________________!-- !__________________! _{_}__
!---------------------------------------------------------------------------------------------------_{_}_
!---------------------------------------------------------------------------------------------------_{_}_
!----------16----------!--------------------------------------------------------------------------
_{_}_
!--AIR PORT------!--------------------------------------------------------------------------
_{_}_
!_______________!-------------------------------------------------------------------------
_{_}_
-----------------------------------------------------------------------------------------
CHANCE CARDS
ALARM TRIGGERED, ROBBERS ESCAPE
BUT DROP LOOT. RETURN ONE LOOT PRIZE TO BOARD
ROBBER GETS CAUGHT SELLING LOOT
TO UNDER COVER COP.
SEND ONE ROBBER TO JAIL, PUT ONE
LOOT PRIZE BACK.
COPS FIND LOOT IN CAR, ROBBER
GETS AWAY. RETURN ONE LOOT PRIZE TO BOARD
MIRANDI RIGHTS NOT GIVEN, ONE
ROBBER RELEASED, RETURNS TO DEN
ROBBER IN JAIL TALKS TO COP AND
TURNS IN A ROBBER. ONE ROBBER TO JAIL
ONE ROBBER ESCAPES WHILE IN
TRANSPORT TO COURTHOUSE. RETURN ONE ROBBER IN JAIL TO DEN.
ONE COP SHOT DURING STING, IN
HOSPITAL RECOVERING, ONE COP MISSES TWO TURNS
COP CAUGHT HELPING ROBBERS. PUT
ONE COP IN JAIL.
ONE COP INJURED DURING BUST,
MISSES NEXT TURN.
CITY HIRES MORE POLICE. PUT TWO
NEW COPS ON BOARD.
GUARD DOG CATCHES ROBBER. ONE
ROBBER TO JAIL.
EYE WITNESS CHANGES MIND. RELEASE
ONE ROBBER TO DEN.
ROBBER ATTORNEY WINS CASE. RETURN
ONE ROBBER TO DEN.
EYE WITNESS CITIZEN IDENTIFIES
ROBBER. PUT ONE ROBBER IN JAIL.
ONE ROBBER RELEASED ON BAIL. RETURN
ONE ROBBER TO DEN.
ROBBER DROPS LOOT PRIZE WHILE
ESCAPING. RETURN ONE LOOT PRIZE TO BOARD.
=================================================
LOOT PIECES
BOAT---WARE HOUSE---TRAIN
STATION---NIGHT CLUB
-1---------2--------------3--------------4----
FOOD STORE----THE BANK----JEWELRY
STORE---TRAILER
----5------------6-------------7-------------8---
HOUSE A----------HOUSE
B----------TRUCK------CAR--
----9--------------10---------------11--------12--
MOTOR-------SHOPPING-------APARTMENT----AIRPORT--
BIKE---------MALL------------15-----------16------
-13-----------14----------------------------------
================================================
L 6 COPS & 14 ROBBERS
PLAYERS PLAN SHEET
O
O--!-------
TURN--------1----------2---------3--------4---------5---------6---------7-------!
T--!============!==========================================!
----! AVAILABLE-- !
----!---PLAYERS-----!______!______!______!______!______!______!_______!
----!============!==========================================!
----!ROBBERS DEN !_____ !______!______!______!______!______!______!
----!======================================================!
-1--!--BOAT---------!________!______!______!______!______!______!______!
----!--------------------------------------------------------------------------------------------------!
-2--!-WARE HOUSE-!_______!______!_____!______!______!______!______!
----!--------------------------------------------------------------------------------------------------!
-3--!--TRAIN--------!_________!______!_____!______!______!______!______!
----!--------------------------------------------------------------------------------------------------!
-4--!-NIGHT CLUB-!_________!______!_____!______!______!______!_____!
----!--------------------------------------------------------------------------------------------------!
-5--!-FOOD STORE-!_________!______!_____!______!______!______!_____!
----!---------------------------------------------------------------------------------------------------!
-6--!--BANK----------!__________!______!_____!______!______!______!_____!
----!---------------------------------------------------------------------------------------------------!
-7--!--JEWELRY----!__________!_______!_____!______!______!_____!_____!
----!---------------------------------------------------------------------------------------------------!
-8--!--TRAILER-----!__________!_______!_____!______!______!_____!_____!
----!---------------------------------------------------------------------------------------------------!
-9--!--HOUSE A-----!__________!_______!______!______!______!_____!____!
----!---------------------------------------------------------------------------------------------------!
-10-!--HOUSE B-----!__________!_______!______!______!______!_____!____!
----!----------------------------------------------------------------------------------------------------!
-11-!---TRUCK-------!__________!________!______!_____!______!_____!____!
----!----------------------------------------------------------------------------------------------------!
-12-!----CAR----------!__________!________!______!_____!______!______!____!
-----!----------------------------------------------------------------------------------------------------!
-13-!-MOTORBIKE-!_________!_________!_____!_____!______!______!____!
-----!----------------------------------------------------------------------------------------------------!
-14-!----MALL--------!_________!_________!______!_____!______!______!_____!
-----!------------------------------------------------------------------------------------------------------!
-15-!-APARTMENT-!________!__________!______!_____!______!______!____!
-----!-----------------------------------------------------------------------------------------------------!
-16-!--AIRPORT--- -!________!__________!______!______!______!_____!_____!
-----!========================================================!
-----!--- POLICE -----!
-----!--STATION-----!_________!_________!______!______!______!_____!_____!
-----!========================================================!
-----!TOTAL USED--!_________!________!_______!______!______!_____!____!
-----!========================================================!
-----!-TOTAL IN-----!
-----!----JAIL----------!_________!_________!_______!______!______!_____!____!
-----!========================================================!
-----!-TOTAL LOOT-!
-----!----STOLEN-----!________!__________!_______!______!______!_____!____!
-----!========================================================!
Return to Index index
a beginners game
to plan and score
GET & GIVE
A beginners game of planning and
scoring.
For ages 4 - 7. Three, four, or
five players.
Equipment: Playing Board, Score
Sheet, 5 Plan Sheets,
25 color pieces, 5 pencils, 60
white chips
Set up:
One player takes the Score Sheet,
is Score Keeper.
Each player takes a Plan Sheet
and a pencil.
Each player takes one kind of
color piece:
FOR:
three players, take 5 of the same
color pieces.
four players, take 4 of the same
color pieces.
five players, take 3 of the same
color pieces.
First Round:
In secret on the Plan Sheet each
player writes the Playing Board square number where their color pieces will be
placed, one color piece per square.
After the Plan Sheets are filled
out, take turns putting the color pieces onto the Playing Board.
If player makes error, lose turn
that round.
Score: Score each color piece on
Plan Sheet.
White Chips
GET ONE : for your color pieces
that are on
Playing Board squares alone.
GET ZERO : for your color pieces
that are on Playing
Board squares with one other
color piece.
GIVE BACK: for your color pieces
that are on ONE
Playing Board squares with two or
more
other color pieces.
Score Keeper:
The players total their Plan
Sheets.
Put all the TOTALS on the SCORE
SHEET.
Subtract the GIVE BACK from the
GIVE to see how many white chips were won or lost that Round. Hand out the won
white chips or take back the lost white chips. Players' score does not
go below zero.
Second Round:
Return all color pieces to the
players. All players erase their Plan Sheets. Then repeat the directions of
First Round, Score White Chips and Score Keeper.
Keep playing Rounds until there
is a winner.
Winner:
The first player to win ten chips
at the end of a Round is the winner. In case of a tie play again.
=====================================================
GET & GIVE PLAYING BOARD
_____________!_________________!_________________!_________________
-----1------------
2------------------3----------------4--------
_____________!_________________!__________________!_________________
----5----------------6---------------7----------------8----------
_____________!_________________!__________________!__________________
------9-------------10-------------11-----------------12--------
_____________!_________________!__________________!__________________
-----13------------14---------------15---------------16---------
_____________!__________________!__________________!_________________
===============================================
GET & GIVE, SCORING SHEET
++++++++++++++++++++++++++++++++++++++++++++++++
NUMBER-------------COLOR---------BOARD-----------------SCORE------------------
OF--------------------------OF-------------SQUARE-------GET------------GIVE
BACK--
PLAYERS------------PIECE-----------NUMBER-----
CHIPS------------CHIPS--------
!_________!--------!_________!
==========================================================
---------------------!________!-------1-------!__________!__________!
5 players
use only
3 pieces
__________________________________________________________________
---------------------!_________!-------2-------!__________!__________!
__________________________________________________________________
----------------------!_________!------3--------!__________!_________!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
4 players
use only --------------!___________!---------4--------!__________!_________!
4 pieces
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
3 players
use only -------------!___________!----------5--------!__________!_________!
5 pieces
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
---------------------------------------------------TOTALS---!____________!____________!
===========================================================
GET & GIVE SCORE SHEET
Round 1_____________________________________________________________
----------------------RED-------YELLOW--------BLUE--------GREEN-------ORANGE---
GET -----------!+
_____!-----!+_______!----!+______!------!+______!----!+________!
GIVE BACK
-------------------!- _____!-----!- _______!----!- ______!------!
-______!----! -________!
TOTAL
-------------------!=_____!-----! =______!-----! =______!-----!
=______!----! =_______!
___________________________________________________________________
Round 2
---------------------RED---------YELLOW---------BLUE---------GREEN------ORANGE
GET ------------!+ _____!----! +_______!-----! +______!-----!
+______!----! +______!
GIVE BACK
-------------------! - ______!---! - _______!-----! - ______!-----!
-_______!---! -_______!
TOTAL
-------------------!=_______!---! =_______!----! =_______!----!
=_______!---! =_____!
___________________________________________________________________
Round 3
------------------!--RED---!---!YELLOW--!---!---BLUE---!----!-GREEN-!--!-ORANGE
GET------------!+ ______!---! +________!---! +_______!----! +_______!--!
+_______
GIVE BACK
-------------------! - _____!----! - ________!----! - _______!---!
-________!---! -______!
TOTAL
-------------------!=______!----! =________!----! =_______!---!
=_______!---! =_____!
___________________________________________________________________
Round 4
---------------------RED-----------YELLOW---------BLUE----------GREEN----ORANGE
GET-------------!+
_____!-----!+_________!-----!+_____!------!+_______!--!+_______
GIVE BACK
-------------------!- ______!----! - _________!----! - _____!------!
-_______!--! -_______
TOTAL
-------------------!=______!----! =_________!----! =______!-----!
=______!---! =______
___________________________________________________________________
Round 5
-----------------!-RED-----------YELLOW----------BLUE-----------GREEN---ORANGE
GET----------! + _____!------! +________!-----! +_____!-------!
+______!--! +______
GIVE BACK
----------------!- _______!-----! - ________!-----! - _____!-------!
-_______!--! -_______
TOTAL
----------------!=_______!-----! =_________!----! =_____!------!
=_______!--! =______
__________________________________________________________________
Round 6
--------------------RED-----------YELLOW-----------BLUE--------GREEN---
ORANGE
GET-----------! + _____!----! +__________!-----!+______!----! +______!--!
+_______
GIVE BACK
-----------------!- ______!-----! - __________! ----!- ______!----!
-_______!--! -_______
TOTAL
-----------------!=______!-----! =__________!-----! =______!---!
=_______!--! =______
___________________________________________________________________
GRAND TOTALS (add all scores of each round)
-----------------!________!-----! __________!------!
_______!----!________!---!______
+++++++++++++++++++++++++++++
Return to Index index
![]()
Purpose
To
learn the basics, language, and strategies of Golf for ages ten to adult; one
to four players.
Goal
Complete
nine holes with the lowest total number of strokes.
Equipment
4
playing boards; 4 bags of clubs; 4 balls; Spinner; RISK CARDS;
4 CLUB DISTANCE CARDS; Score
Pads; 4 pencils
Spinner
The
arrow shows: 1)SHORT YARDS or LONG YARDS to use on the CLUB DISTANCE CARD;
2)RISK; and 3)SAND
CLUB
DISTANCE CARD
Lists the DISTANCE NUMBER for
each Club Type in SHORT YARDS and LONG YARDS.
RISK
CARDS
Add or subtract or compliment the
player's turn.
When the spinner arrow also
points to the RISK area, take the top card and follow the instructions.
RISK
CARDS are NOT used for the Putter.
SAND
The ball can be put into a Sand
Trap by a RISK CARD or by the Spinner. To get out of a Sand Trap, the player
must use a Wedge or 8 Iron or 9 Iron in the next turn.
The
SAND Trap is NOT to be used for the Putter.
To Start
Each
player takes a bag of clubs and a ball, a Score Pad and a CLUB DISTANCE CARD.
Choose the order of players. Mix up the RISK CARDS and place them in a stack
face down.
To Play
Each
player takes one twist-spin on the Spinner per turn. After all the players have
taken a turn spinning and marking their Score Pads, the next round begins.
After all the players have made their ball IN HOLE, all the players move onto
the next hole.
Begin
at Hole 1 and play through the 9 holes.
1st
Tee Off
The
first player puts a ball between the red tee-off blocks. Then picks a Club Type
and puts it beside the ball.
2nd
Spinner
Finger-thumb
twist the Spinner around more than two revolutions.
When
the Spinner stops, look at the area the arrow points to.
LONG areas are colored yellow and
SHORT areas are colored green.
If
the arrow points to the areas' dividing line, spin again.
3rd
CLUB DISTANCE CARD
Take
the CLUB DISTANCE CARD in hand and find the Club Type you used that turn. Find
the correct DISTANCE NUMBER in yards for that Club Type under that area the
Spinner arrow pointed to.
4th
Score Pad
Take
the Score Pad in hand. Mark a -1- under STROKE.
Mark the Club Type under CLUB. Mark the yards DISTANCE NUMBER under L/S RANGE.
(ex 1 Club
Type = #1 Wood / Spinner arrow - Long Yards= 255)
!------!--------!-------!-
L/S -! RISK !-- YARD- ! -ON-- !-----!
! HOLE !
STROKE !_ CLUB ! RANGE ! CARD ! DISTANCE! GREEN !SCORE!
!_1ST___!__
1___ ! 1 wood! L /255! No __!________
!______ !____ !
5th
RISK CARD
Some
cards subtract yards, ex.2. Some cards add yards, ex.3.
Some cards add a penalty stroke,
ex.4. Some cards tell you which club to use on your next turn. Some cards just
compliment the player.
Mark
any change under RISK. Mark the corrected yards under YARD DISTANCE on the
Score Pad. Put the RISK CARD on the bottom of the face down pile.
(ex.2: Ball hit
a rock, bounced back 10 yards.)
!------!--------!-------!--L/S--!-RISK--!--YARD---!--ON---!-----!
! HOLE !STROKE
!_ CLUB ! RANGE ! CARD __! DISTANCE! GREEN !SCORE!
!__1ST_!__1 ___!_ 1 wood! L/255 ! -10 ___!__ 245 __! ______!_____!
(ex.3: Wind
pushed the ball, add 20 yards)
!------!--------!---------!-L/S---!-RISK-!--YARD---!--ON---!-----!
! HOLE !
STROKE ! CLUB ___! RANGE ! CARD ! DISTANCE! GREEN !SCORE!
!_1ST___!__
1 ___! 1 wood__! L/255 ! +20 _! __275 __!______ !____ !
(ex.4: ball went
into the water, add a 1 penalty stroke and put
the ball on the fairway at the L/S RANGE spun)
!------!--------!----------!--L/S--!-RISK--!--YARD---!--ON---!-----!
! HOLE !
STROKE ! __CLUB __! RANGE ! CARD _! DISTANCE! GREEN !SCORE!
! 1ST__!
1+1=2___! 1 wood___! L/255 ! Yes __! _255 ___!
______!_____!
6th
SAND Trap
If
the arrow is also pointing to a SAND area, LONG or SHORT, then in the next turn
that player must use only a Wedge or 8 or 9 iron.
7th
TURN OVER
A
player's turn is over after Spinner and marking the Score Pad and following any
RISK CARD instructions. The rest of the players in turn twist-spin the Spinner,
mark their Score Pads and follow any RISK CARD instructions.
8th
ROUND OVER
After
all of the players have had a turn the round is over.
At
the end of each round all the players add up the yards in their YARD DISTANCE
column. Put the total on the Score Pad on the "T" line under YARD
DISTANCE, ex.5.
(ex.5: First
Hole, First Player's "T" after the second round)
!-------!--------!----------!--L/S--!-RISK-!--YARD---!--ON---!-----!
! HOLE _!
STROKE ! __CLUB __! RANGE ! CARD ! DISTANCE! GREEN !SCORE!
! 1ST____!
_1 ____! 1 wood___!
L/255 ! -10 _! 245 ____! no ___!_____!
!-------!__1_____!_9 iron___!__L/50_!__no__!_+_50_____!_______!____!
! 275YD !________!__________!_______!______!T_295_____!__yes__!____!
!_______!________!__________!_______!______!__________!_______!____!
Then
each player compares their YARD DISTANCE "T" to the Flag Stick
distance to see if their ball is in one of the FOUR CATEGORIES below.
9th
FOUR CATEGORIES
If
any player's ball is NOT in one of these four categories, then that player's
turn is over and must play in the next round.
If
any player's ball IS in one of these categories, then that player follows
that category's instructions in the next turn.
Hit-the-Flag
If
the YARD DISTANCE "T" number is the SAME as the flag
stick distance and NOT in a Sand trap, then the player has Hit-the-Flag.
(ex.6: Hole #1
is 275 YD and the "T" number is 275)
!------!---------!----------!--L/S--!-RISK-!--YARD---!--ON---!-----!
! HOLE !
_STROKE ! __CLUB__ ! RANGE ! CARD ! DISTANCE! GREEN !SCORE!
!_1ST___!___
1 ___! 5 wood___!
L/180 ! no __! __180 __! _no __!_____!
!------!_____1___!_7 iron___!__S/95_!__no__!__+_95___!_______!_____!
!275YD !---------!----------!-------!------!T_275____!__yes__!__ 2 !
Then
the player must twist-spin the Spinner.
Take
the CLUB DISTANCE CARD in hand and look at the Putter line.
If
the arrow points to any SHORT area, the ball is IN HOLE and the player's turn
is over. Add up the STROKE column and put the total strokes in the SCORE column
of the Score Pad for that hole. In the above ex.6 the SCORE would be 2 for Hole 1.
If the
arrow points to any LONG area, the ball is MISS HOLE. The player's turn is over
and in the next turn the player must use the Putter.
On-the-Green
If
the YARD DISTANCE "T" number is 15 yards LESS or 15
yards MORE from the flag stick distance and NOT in a Sand Trap,
mark a 'Yes' under ON GREEN on the Score Pad.
(ex.7: Hole #1
is 275 YD and "T" number is 260, 265, 270, 280, 285 or 290)
!------!---------!---------!-L/S---!-RISK-!--YARD---!--ON---!-----!
! HOLE !
STROKE _!__ CLUB_ ! RANGE ! CARD ! DISTANCE! GREEN !SCORE!
!__1ST__!__
1 ____! 3 wood__!
L/230 ! no __!__ 230 __! __no _!_____!
!------!___1_____!_9 iron__!__L/50_!__no__!_+_50____!_______!_____!
!275YD !_________!_________!_______!______!T_280____!__yes__!_____!
In
the next turn the player must use the Putter.
Past-the-Green
If
the YARD DISTANCE "T" number is 20 or 25 yards MORE
than the flag stick distance, mark a 'no' under ON GREEN on the Score Pad.
(ex.8: Hole #1
is 275 YD and "T" number is 295 or 300)
!------!---------!-------!--L/S--!-RISK-!--YARD---!--ON---!-----!
! HOLE !
_STROKE ! CLUB _! RANGE ! CARD ! DISTANCE! GREEN !SCORE!
!_1ST___!___
1 ___! 5 wood! L-180 ! no __! __180 __!_ no __!_____!
!------!____1____!_7 iron!_L-120_!__no__!___+120___!_______!_____!
!275YD !_________!_______!_______!______!T__300____!__no___!_____!
In
the next turn the player must use the Wedge. The Wedge yard DISTANCE NUMBER
will subtract from the "T" YARD DISTANCE so the ball will go ON
GREEN, ex 9.
(ex.9: Hole #1
is 275 YD and "T" number is 295 or 300)
!------!--------!----------!--L/S--!-RISK-!--YARD---!--ON---!-----!
! HOLE ! STROKE
! __CLUB __! RANGE ! CARD ! DISTANCE! GREEN !SCORE!
!_1ST___!__
1 ___! 5 wood___!
L/180 ! _no _! __180 __! _no __!_____!
!------!____1___!_7 iron___!_L/120_!__no__!__+120___!_______!_____!
!275YD !--------!----------!-------!-------!T_300___!__no___!_____!
!------!____1___!__wedge___!_S/15__!__no__!__- 15___!_______!_____!
!------!--------!----------!-------!------!T
_285___!__yes__!______!
In
the next turn the player must use the Putter.
Out-of-Bounds
If
the YARD DISTANCE "T" number is 30 yards or MORE than
the flag stick distance, add a 1 stroke
penalty. Drop the ball on the green and mark a '*yes*'
under ON GREEN on the Score Pad.
(ex.10: Hole #1
is 275 YD and "T" number is 305 or higher)
!------!----------!---------!--L/S--!-RISK-!--YARD---!--ON---!-----!
! HOLE !
__STROKE ! __CLUB _! RANGE ! CARD ! DISTANCE! GREEN !SCORE!
!_1ST___!____
1 ___! 5 wood__! L/180 ! no __!__ 180 __! _no __!____ !
!------!__1+1=2___!_7 iron__!__L/120!_+20__!__+140____!_______!____!
!275YD !----------!---------!-------!------!T__320____!_*yes*_!____!
In
the next turn the player must use the Putter.
10th
Putter
Twist-spin
the spinner more than two revolutions.
DO
NOT use RISK CARDS or SAND areas when using the Putter.
Take
the CLUB DISTANCE CARD in hand.
If
the arrow points to any SHORT area, then the ball is IN HOLE.
Mark 1 stroke under the STROKE
column. Add up the Strokes and put the total in the SCORE column of the Score
Pad for that hole. Then that player's turn is over, ex.11.
(ex.11: Hole #1
is 275 YD and "T" number is 280)
! ! ! ! L/S !
RISK ! YARD ! ON ! !
! HOLE _!
_STROKE ! CLUB _! RANGE ! CARD ! DISTANCE! GREEN !SCORE!
! 1ST____!___
1 ___! 3 wood! L/230 ! _no _! __230 __! _no __!_____!
!-------!____1____!_9 iron!__L/50_!__no__!__+_50___!_______!______!
!275YD !---------!-------!-------!------!T__280___!__yes__!______!
! PAR 3 !____1 ___!_putter!_SHORT_!______!_IN HOLE_!_______!__
3__!
!-------!---------!-------!-------!------!T________!_______!______!
!_______!_________!_______!_______!______!_________!_______!______!
If
the arrow points to any LONG area, then the ball is MISS HOLE.
Mark 1 stroke under the STROKE
column on the Score Pad. That player must use the Putter again in the next
round.
After
three strokes with the Putter mark the Score Pad IN HOLE and the player's turn
is over, ex.11.
(ex.11: Hole #1 is 275 YD and
"T" number is 280)
!-------!---------!---------!--L/S--!-RISK-!--YARD---!--ON---!-----!
! HOLE _!_
STROKE !_ CLUB__ ! RANGE ! CARD ! DISTANCE! GREEN !SCORE!
!_1ST____!
___1 ___! 3 wood__!
L/230 ! _no _! __230 __!_ no __!-----!
!-------!____1____!_9 iron__!__L/50_!__no__!_+_50____!________!----!
!275YD--!---------!---------!-------!------!T_280____!__yes___!----!
! PAR 3 !____1____!_putter__!_LONG _!______!_MISS____!__yes___!----!
!-------!____1____!_putter__!_LONG__!______!T_MISS___!__yes___!__5_!
!-------!_________!_________!_______!______!_________!________!----!
!-------!____1____!_putter__!SHORTor!______!TIN HOLE_!________!----!
!_______!_________!_________!_LONG__!______!_________!________!____!
11th
Ball in Hole
After
a player's ball has gone IN HOLE, that player is done for that hole and must
wait quietly while the other players get their ball IN HOLE.
After
all the balls are IN HOLE, each player adds up the total Strokes for that Hole.
Each player marks the total under SCORE on the Score Pad.
All the players then move onto
the next higher numbered hole.
All
the players repeat the To Play procedure for each hole.
12th
n Case of a Tie Score
The
tied players continue playing until one player has the low score.
13th
Game Over
After
all players complete the nine holes, each player adds up the stroke totals for
each hole marked under SCORE on the Score Pad.
The
lowest total number of strokes is the winner.
++++++++++++++++++++++++++++++++++++++++++++++++++++++
CLUB DISTANCE CARD
Club Type DISTANCE ___ NUMBER
!---WOODS--------!--SHORT
YARDS--!--LONG YARDS--!
!----1-----------!----2 2
0------!----2 5 5-----!
!----2-----------!----1 9
5------!----2 3 0-----!
!----3-----------!----1 7
5------!----2 1 0-----!
!----5-----------!----1 5 0------!----1
8 0-----!
!-----------------------------------------------!
!---IRONS--------!------------------------------!
!-----3----------!----1 8
0-------!----1 9 5-----!
!-----4----------!--- 1 5
0-------!--- 1 7 0-----!
!-----5----------!--- 1 4 5-------!----1
6 5-----!
!-----6----------!----1 3
0-------!----1 6 0-----!
!-----7----------!------9
5-------!----1 2 5-----!
!-----8----------!------6
0-------!----- 9 0------!
!-----9----------!------3
0-------!----- 5 0------!
!---WEDGE--------!------1 5-------!------2
0------!
!--PUTTER--------!----IN
HOLE-----!---MISS HOLE----!
____________________________________________________
++++++++++++++++++++++++++++++++++++++++++++++++++++++
GLENN'S GOLF RISK CARDS
YOU TIGHTENED UP AND YOUR IRONS
WORKING, ADD EXTRA
SWING CAME A PART, 10 YARDS ON A
GOOD SHOT
LOSE 30 YARDS RIGHT CENTER OF
FREEWAY
FROM DISTANCE
YOU SWANG FOR THE HORIZON BALL
TRAVELED A LONG
AND THE BALL SIZZLED DISTANCE,
BUT ROLLED IN
THE LONG DISTANCE A DEEP BUNKER.
MUST USE
WEDGE ON NEXT STROKE.
YOU WENT FOR BROKE, CONCENTRATION
IS SUPERB.
LOST BALL IN WOODS. BALL ROLLS
DOWN SLOPE.
ADD 1 PENALTY. DROP NEW ADD 10
YARDS.
BALL AT LONG DISTANCE.
BALL GOES THE LONG DISTANCE BALL
CLIMBED OVER TREES,
BUT ROLLS BACK DOWN SLOPE. HIT A
ROCK, BOUNCED BACK
LOSE 5 YARDS. LOSE 10 YARDS.
DUBBED THE BALL INTO THE HOOKED
BALL INTO AN ELM
WATER, ADD ONE PENALTY TREES. USE
WEDGE ON
STROKE. DROP NEW BALL NEXT SHOT
TO THE CENTER
AT SHORT DISTANCE. OF FREEWAY.
YOU WERE SAND SHY, PULLED OFF
IMPOSSIBLE
AND SWANG EASY. SHOT TO LAND IN A
LOSE 20 YARDS PERFECT POSITION.
FROM DISTANCE.
YOU TOOK ADVANTAGE HOOKED BALL
INTO DEEP
FOLLOWING THE BREEZE. ROUGH. USE
WEDGE OR 8
ADD 10 YARDS. OR 9 IRON ON NEXT
SHOT.
BALL DRIFTED TO THE RIGHT YOU ARE
IN THE PREFERRED
AND LANDED IN SAND TRAP POSITION
TO APPROACH
USE WEDGE ON NEXT SHOT. THE
GREEN. WELL DONE.
BALL LANDED IN SAND TRAP. YOU
LACK EMOTIONAL
USE WEDGE ON NEXT SHOT.
EQUILIBRIUM. CAUGHT TRAP,
USE WEDGE OR 9 IRON
ON NEXT SHOT.
SLICED THE BALL INTO THE GOOD
DISTANCE, BUT BALL
WATER. ADD 1 PENALTY. ROLLED
BEHIND TREE.
DROP NEW BALL AT USE WEDGE TO
FIND THE
SHORT RANGE DISTANCE. FREEWAY ON
NEXT SHOT.
GAVE THE BALL A GOOD RIDE, GUSTY
WIND FROM LEFT,
BUT HIT BRIDGE, AND SLICED BALL
INTO ROUGH.
BOUNCED BACK 15 YARDS. USE IRON
ON NEXT SHOT.
BALL LANDS BEYOND TRAP, STEADY
WIND FROM RIGHT
SITS RIGHT OF FREEWAY. HOOKS BALL
ONTO AN
GOOD SHOT. UP HILL LIE.
THE WIND ABOVE THE TREES WIND IN
FACE AND YOU
PUSHED YOUR BALL FARTHER.
HAMMERED THE BALL LOW.
ADD 20 YARDS TO DISTANCE.
EXCELLENT SHOT TO THE
DEAD CENTER OF FREEWAY.
YOUR CONFIDENCE SHOWS. YOU
CRUSHED THE BALL
BALL GOES LONG AND FOR THE LONG
RANGE
CENTERS ON FREEWAY. DISTANCE, YOU
ARE A
POWER HITTER.
YOU HIT BALL SOLID PERFECT FORM,
EXCELLENT
OUT OF TRAP AND SHOT, SMOOTH
SWING,
IT WENT LONG DISTANCE. DEAD
CENTER OF FREEWAY.
++++++++++++++++++++++++++++++++++++++++++++++++++++++
GLENN'S GOLF RISK CARDS
YOU TIGHTENED UP AND YOUR IRONS
WORKING, ADD EXTRA
SWING CAME A PART, 10 YARDS ON A
GOOD SHOT
LOSE 30 YARDS RIGHT CENTER OF
FREEWAY
FROM DISTANCE
YOU SWANG FOR THE HORIZON BALL
TRAVELED A LONG
AND THE BALL SIZZLED DISTANCE,
BUT ROLLED IN
THE LONG DISTANCE A DEEP BUNKER.
MUST USE
WEDGE ON NEXT STROKE.
YOU WENT FOR BROKE, CONCENTRATION
IS SUPERB.
LOST BALL IN WOODS. BALL ROLLS
DOWN SLOPE.
ADD 1 PENALTY. DROP NEW ADD 10
YARDS.
BALL AT LONG DISTANCE.
BALL GOES THE LONG DISTANCE BALL
CLIMBED OVER TREES,
BUT ROLLS BACK DOWN SLOPE. HIT A
ROCK, BOUNCED BACK
LOSE 5 YARDS. LOSE 10 YARDS.
DUBBED THE BALL INTO THE HOOKED
BALL INTO AN ELM
WATER, ADD ONE PENALTY TREES. USE
WEDGE ON
STROKE. DROP NEW BALL NEXT SHOT
TO THE CENTER
AT SHORT DISTANCE. OF FREEWAY.
YOU WERE SAND SHY, PULLED OFF
IMPOSSIBLE
AND SWANG EASY. SHOT TO LAND IN A
LOSE 20 YARDS PERFECT POSITION.
FROM DISTANCE.
YOU TOOK ADVANTAGE HOOKED BALL
INTO DEEP
FOLLOWING THE BREEZE. ROUGH. USE
WEDGE OR 8
ADD 10 YARDS. OR 9 IRON ON NEXT
SHOT.
BALL DRIFTED TO THE RIGHT YOU ARE
IN THE PREFERRED
AND LANDED IN SAND TRAP POSITION
TO APPROACH
USE WEDGE ON NEXT SHOT. THE
GREEN. WELL DONE.
BALL LANDED IN SAND TRAP. YOU
LACK EMOTIONAL
USE WEDGE ON NEXT SHOT. EQUILIBRIUM.
CAUGHT TRAP,
USE WEDGE OR 9 IRON
ON NEXT SHOT.
SLICED THE BALL INTO THE GOOD
DISTANCE, BUT BALL
WATER. ADD 1 PENALTY. ROLLED
BEHIND TREE.
DROP NEW BALL AT USE WEDGE TO
FIND THE
SHORT RANGE DISTANCE. FREEWAY ON
NEXT SHOT.
GAVE THE BALL A GOOD RIDE, GUSTY
WIND FROM LEFT,
BUT HIT BRIDGE, AND SLICED BALL
INTO ROUGH.
BOUNCED BACK 15 YARDS. USE IRON
ON NEXT SHOT.
BALL LANDS BEYOND TRAP, STEADY
WIND FROM RIGHT
SITS RIGHT OF FREEWAY. HOOKS BALL
ONTO AN
GOOD SHOT. UP HILL LIE.
THE WIND ABOVE THE TREES WIND IN
FACE AND YOU
PUSHED YOUR BALL FARTHER.
HAMMERED THE BALL LOW.
ADD 20 YARDS TO DISTANCE.
EXCELLENT SHOT TO THE
DEAD CENTER OF FREEWAY.
YOUR CONFIDENCE SHOWS. YOU
CRUSHED THE BALL
BALL GOES LONG AND FOR THE LONG
RANGE
CENTERS ON FREEWAY. DISTANCE, YOU
ARE A
POWER HITTER.
YOU HIT BALL SOLID PERFECT FORM,
EXCELLENT
OUT OF TRAP AND SHOT, SMOOTH
SWING,
IT WENT LONG DISTANCE. DEAD
CENTER OF FREEWAY.
GLENN'S GOLF LONG/SHORT SPINNER
---------RISK ---------------SAND
---------LONG---------------
LONG----------- LONG
RISK
LONG
----------------------------------------LONG
<
RISK <
LONG <
----------------------------------------LONG
<
<
SAND
SHORT
-----------------------------------------SHORT
----------------RISK -----SAND
----------------SHORT----
SHORT------ SHORT
+++++++++++++++++++++++++++++++++++++++++++++++++++++
SCORE PAD
-----------------------------------------------------------------------------------------------------------
!-----------!----------------------------------------!------L/S----!--
RISK- !---YARD-----!----ON-----!---------!
HOLE __!__STROKE__!__CLUB___ !_ RANGE
_!_ CARD ! DISTANCE! GREEN !SCORE!
! 1ST ___!
!275YD--
!___________!___________!_________!_______!_________!_________!--------- !
!------------!----------------------------------------------------------------------!T________!_________!
---------!
! PAR 3-- !
------------------------------------------------------------------------------------------------------!----------!
!_______
!__________ !___________ !_________ !______ !T ________!________ !
----------!
!------------
!___________!___________ !_________ !_____ _!_________ !________ !
----------!
!------------
!--------------------!-------------------!-----------------!-----------!T________
!________ ! ----------!
!_______ !___________ !__________
!__________ !______ !_________ !________ !______ !
-----------------------------------------------------------------------------------------------------------
!-----------!----------------------------------------!------L/S----!--
RISK- !---YARD-----!----ON-----!---------!
HOLE __!__STROKE__!__CLUB___ !_ RANGE
_!_ CARD ! DISTANCE! GREEN !SCORE!
! 2ND
___!
!345YD--
!___________!___________!_________!_______!_________!_________!--------- !
!------------!----------------------------------------------------------------------!T________!_________!
---------!
! PAR 4-- !
------------------------------------------------------------------------------------------------------!----------!
!_______
!__________ !___________ !_________ !______ !T ________!________ !
----------!
!------------
!___________!___________ !_________ !_____ _!_________ !________ !
----------!
!------------
!--------------------!-------------------!-----------------!-----------!T________
!________ ! ----------!
!_______ !___________ !__________
!__________ !______ !_________ !________ !______ !
-----------------------------------------------------------------------------------------------------------
!-----------!----------------------------------------!------L/S----!--
RISK- !---YARD-----!----ON-----!---------!
HOLE __!__STROKE__!__CLUB___ !_ RANGE
_!_ CARD ! DISTANCE! GREEN !SCORE!
! 3RD
___!
!415YD--
!___________!___________!_________!_______!_________!_________!--------- !
!------------!----------------------------------------------------------------------!T________!_________!
---------!
! PAR 4-- !
------------------------------------------------------------------------------------------------------!----------!
!_______
!__________ !___________ !_________ !______ !T ________!________ !
----------!
!------------
!___________!___________ !_________ !_____ _!_________ !________ !
----------!
!------------
!--------------------!-------------------!-----------------!-----------!T________
!________ ! ----------!
!_______ !___________ !__________
!__________ !______ !_________ !________ !______ !
-----------------------------------------------------------------------------------------------------------
!-----------!----------------------------------------!------L/S----!--
RISK- !---YARD-----!----ON-----!---------!
HOLE __!__STROKE__!__CLUB___ !_ RANGE
_!_ CARD ! DISTANCE! GREEN !SCORE!
! 4TH ___!
!380YD--
!___________!___________!_________!_______!_________!_________!--------- !
!------------!----------------------------------------------------------------------!T________!_________!
---------!
! PAR 4-- !
------------------------------------------------------------------------------------------------------!----------!
!_______
!__________ !___________ !_________ !______ !T ________!________ !
----------!
!------------
!___________!___________ !_________ !_____ _!_________ !________ !
----------!
!------------
!--------------------!-------------------!-----------------!-----------!T________
!________ ! ----------!
!_______ !___________ !__________
!__________ !______ !_________ !________ !______ !
-----------------------------------------------------------------------------------------------------------
!-----------!----------------------------------------!------L/S----!--
RISK- !---YARD-----!----ON-----!---------!
HOLE __!__STROKE__!__CLUB___ !_ RANGE
_!_ CARD ! DISTANCE! GREEN !SCORE!
! 5TH ___!
!165YD--
!___________!___________!_________!_______!_________!_________!--------- !
!------------!----------------------------------------------------------------------!T________!_________!
---------!
! PAR 3-- !
------------------------------------------------------------------------------------------------------!----------!
!_______
!__________ !___________ !_________ !______ !T ________!________ !
----------!
!------------
!___________!___________ !_________ !_____ _!_________ !________ !
----------!
!------------
!--------------------!-------------------!-----------------!-----------!T________
!________ ! ----------!
!_______ !___________ !__________
!__________ !______ !_________ !________ !______ !
-----------------------------------------------------------------------------------------------------------
!-----------!----------------------------------------!------L/S----!--
RISK- !---YARD-----!----ON-----!---------!
HOLE __!__STROKE__!__CLUB___ !_ RANGE
_!_ CARD ! DISTANCE! GREEN !SCORE!
! 6TH ___!
!430YD--
!___________!___________!_________!_______!_________!_________!--------- !
!------------!----------------------------------------------------------------------!T________!_________!
---------!
! PAR 5-- !
------------------------------------------------------------------------------------------------------!----------!
!_______
!__________ !___________ !_________ !______ !T ________!________ !
----------!
!------------
!___________!___________ !_________ !_____ _!_________ !________ !
----------!
!------------
!--------------------!-------------------!-----------------!-----------!T________
!________ ! ----------!
!_______ !___________ !__________
!__________ !______ !_________ !________ !______ !
----------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------
!-----------!----------------------------------------!------L/S----!--
RISK- !---YARD-----!----ON-----!---------!
HOLE __!__STROKE__!__CLUB___ !_ RANGE
_!_ CARD ! DISTANCE! GREEN !SCORE!
! 7TH ___!
!190YD--
!___________!___________!_________!_______!_________!_________!--------- !
!------------!----------------------------------------------------------------------!T________!_________!
---------!
! PAR 3-- !
------------------------------------------------------------------------------------------------------!----------!
!_______
!__________ !___________ !_________ !______ !T ________!________ !
----------!
!------------
!___________!___________ !_________ !_____ _!_________ !________ !
----------!
!------------
!--------------------!-------------------!-----------------!-----------!T________
!________ ! ----------!
!_______ !___________ !__________
!__________ !______ !_________ !________ !______ !
-----------------------------------------------------------------------------------------------------------
!-----------!----------------------------------------!------L/S----!--
RISK- !---YARD-----!----ON-----!---------!
HOLE __!__STROKE__!__CLUB___ !_ RANGE
_!_ CARD ! DISTANCE! GREEN !SCORE!
! 8TH ___!
!305YD--
!___________!___________!_________!_______!_________!_________!--------- !
!------------!----------------------------------------------------------------------!T________!_________!
---------!
! PAR 4-- !
------------------------------------------------------------------------------------------------------!----------!
!_______
!__________ !___________ !_________ !______ !T ________!________ !
----------!
!------------
!___________!___________ !_________ !_____ _!_________ !________ !
----------!
!------------
!--------------------!-------------------!-----------------!-----------!T________
!________ ! ----------!
!_______ !___________ !__________
!__________ !______ !_________ !________ !______ !
-----------------------------------------------------------------------------------------------------------
!-----------!----------------------------------------!------L/S----!--
RISK- !---YARD-----!----ON-----!---------!
HOLE __!__STROKE__!__CLUB___ !_ RANGE
_!_ CARD ! DISTANCE! GREEN !SCORE!
! 9TH ___!
!275YD--
!___________!___________!_________!_______!_________!_________!--------- !
!------------!----------------------------------------------------------------------!T________!_________!
---------!
! PAR 4-- !
------------------------------------------------------------------------------------------------------!----------!
!_______
!__________ !___________ !_________ !______ !T ________!________ !
----------!
!------------
!___________!___________ !_________ !_____ _!_________ !________ !
----------!
!------------
!--------------------!-------------------!-----------------!-----------!T________
!________ ! ----------!
!_______ !___________ !__________
!__________ !______ !_________ !________ !______ !
!--------------------------------------------------------------------------------------!--
COURSE TOTAL_________ !
! PAR STROKES ___ 34.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Return to Index index
Copyright #VAU 248 157 28
December 1992
Purpose
To
acquire all card items or $50,000 first.
The Set Up
A
banker, responsible for disbursing and collecting the monies and item receipts
for the bank, is selected.
Mix-up
the Game Cards and put them face down in a stack in the center of the playing
board.
Mix-up
the Career Cards and put them face down in a stack in the center of the playing
board.
Equipment
Money:
30 each: $10,000; 5,000; 1,000; 500; 100; 50; 10; 5.
Item
Cards: 4; Game Cards: 36; Career Cards: 15;
Item
Receipts: 36; Dice: 2; Playing pieces: 4;
Playing
board: 1.
To start
Each
player throws the dice, the highest total;
a)
randomly selects a career card, then
b)
places a playing piece on Pay Day, then
c)
receives the career salary from the bank, then
d)
receives an item card.
The
rest of the players follow this procedure clockwise.
The
first player rolls again and moves the playing piece along the board counting
each square as one.
A
player may buy, sell or trade acquired items during possession of the dice
unless a lose-turn occurs. A turn ends upon completion of all instructions and
after the dice are passed to the next player. A turn ends immediately when a
lose-turn occurs.
The Play
The
ranking of sequence of the game action is:
1st)
do board square instructions, then
2nd)
do game card instructions, then
3rd)
if throw double dice, roll dice for another turn.
End of Game
Occurs
when a player:
a)
has acquired a full house, all nine items owned;
or
b)
has accumulated $50,000 cash.
In
case of tie: first to have all nine items with most cash, wins.
Board Squares
When
the playing piece stops on a board square the player complies with that
square's instructions:
a)
Items - a player may buy an item by paying full price of item of square
landed on. If already own the item landed on, a player may buy a second item
(for trading or selling to another player).
b)
Lose Turn - the turn is immediately ended (double dice bonus is
canceled).
c)
Yard Sale - a player may buy any one item at half its price, except for
the house item.
d)
Auction - a player may gamble to buy any TWO items at half their
price. The items are selected and the dice thrown: 2,3,4,5,6,7,8 buys; 9,10,11,12 does not buy.
e) Change Career -
1)
turn-in old career card and any game card attachments,
2)
select a new career card from the face down pile,
3)
receive the new salary from the bank.
f)
Jail - when sent to Jail no transactions can occur for that player. No
Pay Day or Bills Due if passed on the way to Jail. After missing turn (s) play
resumes by throwing dice and moving that amount.
Visiting Jail - is for landing on the Jail square by the
amount on the dice. No penalties occur.
When
passing by or landing on these squares, comply with their instructions:
a)
Pay Day - each player receives the career card salary plus any current
game card attachments which may add or subtract from that salary.
b)
Bills Due - all players pay $1,000. When the HOUSE item is owned that
player pays only $500 Bills Due.
Double Dice
When
both die have the same number of spots face-up;
a)
the player moves the total number and complies with board square instructions
stopped on. If not a lose-turn, then
b)
takes a game card from the face down pile and complies with the instructions,
then
c)
takes another turn by rolling dice and moving that total, if double dice repeat
procedure.
Game Cards
When
double dice are thrown, that player takes a face down game card and complies
with the instructions, then places the used card face up in the used stack.
When
a player stops on a TAKE GAME CARD square, that player takes a face down game
card and complies with the instructions, then places the used card face up in
the used stack.
If
all the Game Cards are used, mix-up the Game Cards and replace them face down
in a stack in the center of the board.
Career Cards
Indicate
a player's salary throughout the game unless instructed to change career by the
board square or a game card. A few game cards add or subtract to the salary and
attach to the player's career until a new career change is instructed.
A
career card is randomly selected from the face down pile at the start of the
game and when instructed to Change Career. The player receives that salary when
the card, or a new card, is selected.
Items
The
nine items may be acquired by:
a)
landing on an item square and buying at full price,
b)
landing on the YARD SALE or AUCTION square and selecting to roll for an item
(s) at half price,
c)
trading items with other players,
d)
buying items offered for sale by other players.
Item Receipts
When
an item is bought from the board the player gives the banker the purchase price
and the banker gives that player the Item Receipt. The player places the Item
Receipt on the Item Card.
Debts
Monies
owed from buying items or from board and game card pay instructions must be
paid when occurred. No money may be borrowed during the game. When monies are
owed:
a)
pay cash to bank,
b)
if insufficient cash, items owned must be sold to the bank at half price
until the debt is paid,
c)
if no items to sell, all remaining cash must be returned to the bank. Then the
player takes another turn by rolling the dice and moving that total.
+++++++++++++++++++++++++++++++++++++++++++++++++++
CAREER CARDS
Professional Sports $7500
Medicine $5000
Government $4750
Entertain $4500
Manager $4000
Teacher $3750
Construction $3750
Repairer $3500
Clothier $3500
Security $3250
Trucker $3000
Clerical $2750
Farmer $2500
Laborer $2250
Domestic $2250
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
GAME BOARD
--------------------GO
OUT--------VISIT------- GO TO------ SOFA------- GO TO------ BUY------- PAY
BILLS DUE--- BOWLING ---INLAWS ---MOVIES
---ROCKER ---DENTIST--- TAPES---- DAY
-----------------------$20-----------------------------
$50---------- $1900------- $200--------- $150-------------
DISHES--------------------------------------------------------------------------------------------------------AUCTION
PANS-----------------------------------------------------------------------------------------------------------
$1800-----------------------------------------------------------------------------------------------------------
FIND----------------------------------------------------------------------------------------------------------------
TV
CASH------------------------------------------------------------------------------------------------------------
STERO
$1500--------------------------------------------------------------------------------------------------------------
$900
WASHER---------------------------------------------------------------------------------------------------------
HOUSE
DRYER------------------------------------------------------------------------------------------------------------
$30000
$1100--------------------------------------------------------------------------------------------------------------
TABLE-----------------------------------------------------------------------------------------------------------
DRUNK
CHAIRS-------------------------------------------------------------------------------------------------------
DRIVING
$2000--------------------------------------------------------------------------------------------------------
LOSE 1 TURN
LAID
OFF------------------------------------------------------------------------------------------------------
WATCH
LOSE
ONE-------------------------------------------------------------------------------------------------------
TV AT
TURN--------------------------------------------------------------------------------------------------------------
HOME
GO TO ---------------------------------------------------------------------------------------------------------
DINNER---------------------------------------------------------------------------------------------------------
AUCTION
$100--------------------------------------------------------------------------------------------------------------
STOVE------------------------------------------------------------------------------------------------------------
GO ON
ICE
BOX-----------------------------------------------------------------------------------------------------------
TRIP
$1500---------------------------------------------------------------------------------------------------------------
$1000
ROB-----------------------------------------------------------------------------------------------------------
GO OUT TO
STORE----------------------------------------------------------------------------------------------------------
LUNCH
$10000-----------------------------------------------------------------------------------------------------------
$50
---------------------BEDS-----------
VISIT---------RAKE------ GO ON------ CAR------ WIN----- AT JAIL
CAREER----- DRESSER-- ---INLAWS---
LEAVES----- DATE------ $10000--- POKER------ JUST
CHANGE------ $2100--------------------------------------------
$150---------------------- $500------- VISITING
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
GAME CARDS
robbed no insurance
lose one item
drunk driving pay $500
car repairs pay $250
telephone deposit pay $50
buy lamp pay $200
credit fees raise pay $50
promotion at work get $500 bonus
car repairs pay $50
stock splits get $2000
bank foreclosure lose House
buy kids' boots pay $50
alimony due pay $1000
company stock triples get $1500
win lawsuit get $11,000
your Bills Due double rest game
child moves Bills Due lowers by $200
divorced attorney fees pay $2500
take second job add $500 to salary
company losses salary lowers by $500
win at Bingo get $750
yard sale buy one item at half cost
job layoff miss 1 turn
school loan due pay $500
tax audit get $1000
tax evasion go to Jail two turns
late payment penalty pay $150
buy present for sister pay $50
car repossessed (if own one)
win at poker get $2000
income tax return get $200
career change
retire at half salary keep playing
lose lawsuit pay $8,500
sale buy one item at half cost
TV repossessed (if own one)
moving sell one item at half cost
dentist caps tooth pay $350
all turn-in $100's counterfeit
government ups minimum wages to $3000
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
ITEM CARDS (make four of these cards)
__________________________________________________________________
DISHES TABLE SOFA
PANS CHAIRS ROCKER
$1800 $2000 $1900
TV HOUSE WASHER
STERO DRYER
$900 $30,000 $1100
CAR BEDS STOVE
DRESSER ICE BOX
$10,000 $2100 $1500
---------------------------------------------------------------------------------------
ITEM RECEIPTS (cut each item into individual squares, make four of each
item type.)
-----------------------------------------------------------------------------------------------------
DISHES TABLE SOFA
PANS CHAIRS ROCKER
$1800 $2000 $1900
TV HOUSE WASHER
STERO DRYER
$900 $30,000 $1100
CAR BEDS STOVE
DRESSER ICE BOX
$10,000 $2100 $1500
--------------------------------------------------------------------------------
FULL HOUSE GAME MONEY
---------------------------------------------
5 FIVE 5
FULL HOUSE
5 FIVE 5
---------------------------------------
---------------------------------------
10 TEN 10
FULL HOUSE
10 TEN 10
-----------------------------------------
------------------------------------------
20 TWENTY 20
FULL HOUSE
20 TWENTY 20
-------------------------------------------
--------------------------------------------
50 FIFTY 50
FULL HOUSE
50 FIFTY 50
-----------------------------------------------------
-------------------------------------------------------
100 ONE HUNDRED 100
FULL HOUSE
100 ONE HUNDRED 100
---------------------------------------------------------
-------------------------------------------------------
500 FIVE HUNDRED 500
FULL HOUSE
500 FIVE HUNDRED 500
------------------------------
1000 ONE THOUSAND 1000
FULL HOUSE
1000 ONE THOUSAND 1000
-----------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++
Return to Index index
![]()
Object Win
three stars. A star is won by the player with the most Playing Shapes on the selected
Playing Board color at the end of each round.
Equipment Playing Board,
Die, 4 Board Color Cards, 12 stars,
Playing Shapes: 9 circles, 9 squares, 9
triangles, 9 hearts
Set-up THREE
PLAYERS: Use Playing Board for three players. Place three of each Playing Shape
on each Playing Board color. Mix-up the three Board Color Cards and place them
face down on the Playing Board.
FOUR
PLAYERS: Use Playing Board for four players. Place two of each Playing Shape on
each Playing Board color. Mix-up the four Board
Color Cards and place them face down on the Playing Board.
Begin
Each player rolls the die. The highest number is the First Player and
chooses a Playing Shape. Then the second highest chooses a Playing Shape, then
the third and forth. Players sit behind their shape at the Playing Board
corners.
Play
First Round
The First Player rolls the die. The number up is the amount of Playing
Shapes that player must move about the Playing Board. Taking turns
clockwise, each player rolls the die and moves that amount of Playing Shapes
about the Playing Board. Any Playing Shape can be moved from a Playing Board
color to a different Playing Board color.
Board Color Card
After all the players have rolled the die and moved the Playing Shapes,
then the First Player selects a face down Board Color Card. The player with the
most Playing Shapes on the selected Playing Board color wins one star. If there
is a tie for the most Playing Shapes, then all tied on the selected Playing
Board color win one star. Place the Board Color Card back in the face down pile
and mix-up the cards.
Next Round
DO NOT put the Playing Shapes back in the Set-up Positions after
any round. Each Next Round begins with all the Playing Shapes left on their
Playing Board color positions from the previous round. Play each Next Round the
same as First Round, then Board Color Card.
Game Winner
The player to win three stars first is the Game Winner. If there is a tie
of three stars at the end of a round, then those tied roll the die and the
highest number up is the Game Winner.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
ROLL & MOVE PLAYING BOARD
FOR THREE PLAYERS
_____________________________________________________
! !
!
!
!
!
!
!
!
!--------------------- RED---------------------------- !----
GREEN--------------- !
!
!
!
!
!
!
!
!
!
!
!
!
!
!----------------------------- ! YELLOW
!------------------------------------------!
!
!
!
!
! !____________________________________________________!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
ROLL & MOVE PLAYING BOARD
FOR FOUR PLAYERS
_____________________________________________________
!
!
!
!
!
!
!
!
!------------------ RED---------------- !--------------- GREEN-----------------
!
!
!
!
!
!
!
!_________________________!___________________________!
!
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!
!
!
!
!---------- YELLOW----------------- !--------------- BLUE-------------------- !
!
!
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!
!
!____________________________________________________!
+++++++++++++++++++++++++++++++++++++++++++++++++++++
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TO ORDER a board
game, indicate name.
Each game is made 'by hand' and is
unique and takes three weeks, so be patient.
Mail $500.00 check or money order to:
Whittaker Publishing, P.O.Box 188, Glen
Carbon, IL 62034
damaged merchandise will be replaced
free.
Email – glennwhittaker@sbcglobal.net
GO TO BookIcontents.html Book I, the good.
GO TO BookIIcontents.html Book II, the bad.
GO TO BookIIIcontents.html Book III, the ugly.
GO TO BookIVcontents.html Book IV, daily journal.
GO TO BookVcontents.html Book V, the plays.
GO TO BookVIcontents.html Book VI, board games.
Return to Index index
RETURN TO HOME welcome.html
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~